FoonLudum Dare ExplorerLD42 → Out of S.P.A.C.E.

Out of S.P.A.C.E.

By thobe

View on ldjam.com

CategoryRankScoreCount
Overall2.2510
Fun2.168
Innovation2.009
Theme2.719
Graphics2.079
Audio3.758
Humor3.607
Mood2.258

Comments

trocentraisin 2018-08-15 15:49

The idea is good and I love the music. However, there are quite a few details that go from not that bad to ruining the game, namely: - You should have added some sounds to the game - Not everyone has an azerty layout, you should have added some alternative controls, such as wasd - The run phase is not really responsive and the trigger is not that clear, at first, I thought the trigger was the ship - The ship phase, in the contrary, is way too easy, to the point you can easily have a perfect to go to the end. By the way, being able to see the square hitbox of the ship might not be the best thing, and I guess you didn't have time to do good textures for the asteroids - Last but not least, when you hold the space bar, your S.P.A.C.E; bars are consumed at a rather impressive pace, which means when yo want to change your game mode, you have to spend at least 3 bars, i.e. you can effectively change phase only once. You sould spend a S.P.A.C.E. bar only when you press your space bar, not when you hold it. As it is clearly a bug, you can clearly publish a new version with this bug fix.

By the way, don't forget to rate some games and to give some feedback or you won't be rated back as no one will play your game (mostly because no one will see it)

thobe 2018-08-16 19:58

Thank you very much for your detailled comment ! For me this jam was more like an exercice because it's my first game alone and also first game with unity, so the majority of the things you said are due to a lack of time and a bad time management. Still, thank you for taking the time to write all this, I don't know if I'll have the time to fix bugs but I'll try !

jeffrey-hwang 2018-08-16 22:02

The music was hilarious. Awesome job! The game was either too hard or I'm just not getting it. According to an earlier poster, it looks like it maybe the response time issue, but I couldn't get it correct single time even by spamming the button. The asteroid phase was a bit confusing too as it seems like there aren't much I can do. I ended up just pressing up and somehow finished to the end. But great idea on running out of "Space"!

thobe 2018-08-21 22:05

Tank you very much ! You're right, for the "arrow" phase I don't know what went bad, it worked and at some point it didn't, and I couldn't find time to fix the bug, but I'm still able to get a few keys right.. Thanks for your review !

luckyfeathers 2018-08-22 00:56

If you're going to make the game for AZERTY keyboards you should DEFINITELY include an option to change to QWERTY. Z, Q, S, D is not very intuitive for people living outside of France.

I didn't manage to get past the run phase of the game because the ZQSD thing just frustrated me. The only other thing to note on the run phase is that it's not very obvious when I hit or miss a button. You should have a sound play when you miss a button and another sound when you hit buttons.

cristihkj 2018-08-22 09:57

Great game! Very cool and interesting! :D

thobe 2018-08-22 14:04

Thank you ! @luckyfeathers you're right, I tried complicated things to improve juiciness but juste a sound to tell if it's missed or not would'nt have been too hard to make