FoonLudum Dare ExplorerLD44 → Lost In the Dungeon

Lost In the Dungeon

By mimusangel and Lukein

View on ldjam.com

CategoryRankScoreCount
Overall4653.5255
Fun3843.4756
Innovation8722.7655
Theme6493.2353
Graphics4093.7755
Humor5442.8251
Mood5033.3654

Comments

harry-damm 2019-04-29 17:26

Windows Build download link isn't working!

rossng 2019-04-29 17:34

Game looks nice! It's hard to create space between your character and the enemies - I guess this is a result of their non-randomised pathfinding.

mia-devs 2019-04-29 17:35

Normal Game

b3agz 2019-04-29 17:39

There's the makings of a solid dungeon crawling here. Are you going to keep working on it? I liked the look and feel of the game, although it does feel a little too easy to get swamped by the enemies.

mimusangel 2019-04-29 18:17

@b3agz We are trying to continue, but we are not sure yet

mimusangel 2019-04-29 18:18

@harry-damm The link works for me...

fenderbate 2019-04-29 18:29

The game looks good, but the fighting is very tedious and clunky. On my first run I got the wand that shoots 3 fireballs. At close range it's a bit overpowered. The base spell is a bit underwhelming and if I don't time my attack exactly right, I WILL lose health. If the firing animation could be a tiny bit slower, that would make the fighting much better.

skalex 2019-04-29 19:07

I like the story ^ Really nice visuals and sound. Its impressive what you achieved in only 3 days!

zlabya 2019-04-29 19:32

I really like it, i think it's better if you slowdown the enemies' movement speed. Great job

aaron96 2019-04-29 19:43

The graphics and animations look really good. The combat does become a bit repetitive after a while but I think this game has a lot of potential! I already had a lot of fun with it :)

harksa 2019-04-29 19:53

This looks like Binding of Isaac, but the combat system is a bit tedious since you can't move while firing. But it has potential to be a great game. I stopped playing after I was killed by an unseen trap.

nebrazif 2019-04-29 20:55

It's was a pleasure to play this game, i'm a big fan of Rogue-Like and this one have a great potential !

joe-the-really-old 2019-04-29 20:59

Fun game, didn't want to put down. Trap rooms were a fun touch. As others have stated - hard to get distance between enemies, yet still v impressive.

dinorex 2019-04-29 21:07

Impressive work, guys! Loocking good, cool animations, interesting mechanics)

daria-toni 2019-04-29 21:31

I'm sure this game has a lot of potential! Pretty visuals and addictive gameplay :)

shp 2019-04-30 05:53

Cool entry, the bright visuals and smooth animations are nice, and the basic gameplay works.

tudvari 2019-04-30 06:54

Needed a bit practice for kiting, but fun to play. And I like the low poly art style. Maybe a bit too cartoonish for me :slight_smile:

sebastien-bourgeois 2019-04-30 08:02

It looks great, nice work guys! I love these kind of roguelikes! There are maybe too many enemies, and they get close to me way too fast. The fire rate could be increased ? Anyway Good job.

mimusangel 2019-04-30 08:08

(@sebastien-bourgeois Fire rate can be increased by bonuses in game, but if we continue to develop the game we think the increase of base ...

slimenian 2019-04-30 08:43

I like the shooting style games, and art was nice

sillyman987 2019-04-30 10:19

Great!

mantaraytv-games 2019-04-30 13:13

I can see that the game is very good in the graphics department, but the gameplay is a bit lacking. It isn't bad by any means, it's just a bit bland. You should keep to the visual style, but add some more gameplay. And better enemy AI.

mimusangel 2019-04-30 13:21

@mantaraytv-games I take note, because we think to continue the project

mantaraytv-games 2019-04-30 13:33

@mimusangel You should totally continue the development on this on, here I'll give you some suggestions: -Decrease the poly count on the player, trust me no one is gonna notice, he's way too small to be so smooth. -Slow down the enemies, and to make it even better add a new enemy that's gonna be fast, and deal a lot of damage, but have a small amount of HP (one hit kill), and make it really rare. So that when it spawns the player drops everything they're doing and shoots at it. -Use a better font (please), here's where I get all my fonts: https://www.1001fonts.com/new-and-fresh-fonts.html?page=3&items=10

-And add some more types of enemies.

mimusangel 2019-04-30 13:41

@mantaraytv-games Thank you for the constructive comment, I note, if we continue the project, we anticipate a bigger bestiary, more weapons, but also and above all a generating level of the procedure. And obviously a rebalancing of the playability of the game

lucas-vieira-santos 2019-04-30 14:40

So much funny the death animation from the enemies!. The Minotaur is so Op ;-;

didigameboy 2019-04-30 14:50

you guise are so awesome to put a 3d game in a gamejam! fun game!

dumivid 2019-04-30 15:27

Very solid entry with impressive graphics and amount of content. For my own taste, the game seems slow (idk, maybe bc of the player attack animation, maybe bc of the enemy speed). Also, besides the fact that you can't play it on the browser, the game is at the top. Very good job, keep it up.

mimusangel 2019-04-30 16:00

@dumivid Thank you, the slowness has often been up and if we continue the project we will rework this aspect.

huyta 2019-05-01 03:02

really good game, but the enemy spawning is delayed and really caugh me offguard

pixscope 2019-05-01 20:16

Visualy appleasing and very fun Nice work !

mimusangel 2019-05-02 14:11

Thank you all we decided to continue the project on the itch.io, the next version will take a little time to go out because we want to do things well! Especially take into account your feedback!

@b3agz @harry-damm @fenderbate @mantaraytv-games @dumivid And all the others too!

mrstari 2019-05-02 19:05

Nice game :heart:

kiril 2019-05-03 10:56

Nice game, had pleasant time playing it:)

geist-191 2019-05-06 18:13

I must say these are some very nice models and also the music is very good. A suggestion that migth help improve on the game would be to add effects for when the player is hit. There are SFX queues to symbolize the effect of hitting and getting hit but if someone plays without sound it is not very clear. Some VFX would help a lot here. I liked the fog of war and how different every room felt. Especially the Minotaur

mimusangel 2019-05-07 15:41

@geist-191 Thank you for feedback