FoonLudum Dare ExplorerLD54 → Cosmic Crossing Guard!

Cosmic Crossing Guard!

By jdcierski

View on ldjam.com

CategoryRankScoreCount
Overall4.003
Fun3.503
Innovation3.503
Theme3.503
Graphics3.003
Audio2
Humor3.003
Mood3.003

Comments

mdotedot 2023-10-02 13:21

HA! I liked it better when I catched them and crashed the meteor in another meteor !!! :smiley: The music is well made. The shoot effect could be dialed down a bit on the volume. You don't have much control over spawning meteors on the edges of the screen and thus colliding ... Well Done!

godsboss 2023-10-03 13:33

It's nearly impossible to avoid collisions at the very edge of the screen. Besides this it's a very good game.

tudvari 2023-10-03 15:48

6150! I really enjoyed the game, maybe the controls could be a bit better. But other than this I loved the content, and the different kind of bodies were well designed. Did you implement some kind of logic to "orchestrate" future collisions? Because I think if it would be fully random, there should be much less collisions, thus no work for the player. :D

One frustrating thing was collision on the edges. Like 2 planets spawning really close to each other. As soon as I saw them on the edge, I have like half a second to react. And this was bigger problem with gas giants because they are huge, they have lots of contact surface, and they moved really slowly, thus they were in the "danger zone" for far too long. :D

Anyway, I really enjoyed it, love that in real life space is vast, collisions are very rare... and here.. well, space is limited. Keep up the good work! :)

Oh, and maybe you should make the inverse of this: "you have to collide celestial bodies." I mean, destruction is always more fun than avoiding destruction, right? :smile:

aerial 2023-10-03 15:55

guard.png

Good game. I just kept shoving everything quickly out of the nearest edge and reached 3050. And yeah the out of screen edge collisions are quite annoying. Actually having the objective be set to make the stuff collide and explode might be more fun than just pushing them away. Maybe because there is more feedback on collision than just moving out of the view. Good stuff though and fun little game. Nice work!

sisuisa 2023-10-03 18:10

I agree with most comments - edges are hard zones - and sound design is nice, except the sharp sound on click is bit loud. I also had one case where the explosion was off screen and in that case it felt a bit unfair. Maybe having a few more lives would allow more players to get to the gas giant stage (I only reached it once). I also think the controls feel more intuitive after a few rounds - I tried dragging to the wrong direction at first. But it never felt quite right. Maybe I just don't think about it the same way and keep trying to work against it instead of with it.

I liked the gravity mechanic too, it added some depth in a very theme/setting -fitting way.

After a few tries, I managed to get a pretty good strategy of pausing the game as soon as I saw something, and then clicking it and unpausing and flicking it back the same way it came. U-turns everywhere. The best crossing guard there is. Love it. hiscore.png

jdcierski 2023-10-03 18:13

@tudvari there is no collision orchestration system all positions and velocities are just randomized. (I was taking this jam easy and didn't actually work long enough to do that😂) However this game does run a fully functional gravity simulation which could account for the "extra" collisions you were seeing.

tudvari 2023-10-03 19:06

@jdcierski Well, if they are spawned far enough, I guess they could attract others long enough to be on a collision path. But I think most times this wasn't the case so it's surprising that collision rate is this high. :D