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Timewalk
Timewalk
By gossian and Francesco
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 2340 | 2.85 | 22 | |
| Fun | 2520 | 2.10 | 22 | |
| Innovation | 2061 | 2.82 | 22 | |
| Theme | 2311 | 2.90 | 22 | |
| Graphics | 1515 | 3.40 | 22 | |
| Audio | 350 | 3.80 | 22 | |
| Mood | 1263 | 3.37 | 22 | |
Comments
Nice little game. Is there an indicator that shows the time? Maybe make the white mist grow to indicate that time is running out. When two bad memories are on top of each other, the player walks faster. Is this intentional?
graph
2020-04-21 19:20
Interesting idea, although it seems like it's random if you win or not considering you cant tell the difference between good and bad stars until they fall?
I was really pulled in by the theming and it managed to continue pulling me in despite the lack of control here. Consider how you can use your atmosphere to get some more gameplay involved so that we can enjoy it even more!
I loved the music! The music in the main menu sounds similar though. Is it an original music or rearranged?
I liked the idea and implementation. I would love the game if each memory had a unique text/image to build a story. It would be too much of a work for a game jam, but could be considered for the future versions of the game.
Good job. :)
I really liked the music and the graphics which made a great Mood, but the gameplay became boring pretty quickly because you have no controll and the memories are all just the same. Therefore one sees everything there is to offer in like 20 seconds.
palsina
2020-04-23 10:37
I was mesmerized by the visuals but I didn't understand much what I was doing, do the stars need to fall on the player or just we need to make them fall to the ground and deal with the consequences? anyway, it's intriguing
Nice music but a little bit confusing game
music: insane!! graphics: fascinating gameplay was questionable i guess... maybe a timer and some more instructions to make it a little bit less confusing?
Nice music, and some of the artwork looks great. I don't think I understood the objective of the game, as you seem to walk aimlessly with very limited interaction. The idea of good/bad stars doesn't seem to really work, as it's just down to luck and the memories don't really mean anything if they're all the same. They could be used to tell a story or something interesting, and collecting more adds to a bigger story. I like the atmosphere you've started to create, but the lack of mechanics makes it difficult to continue playing for more than a few minutes.
zchen
2020-04-23 10:55
The first thing that drew me in was the visuals. Good job on creating an atmosphere that was tense and interesting.
The gameplay was very confusing so me. It felt too random and that it was almost better not to click on an moments. It can be quite a deep metaphor for people who lack meaning in life because they're overwhelmed by what seems to be the meaningless randomness of life. But other than that it didn't make for a great gameplay experience.
Well done on the music, I was very impressed when it started to get more and more intense.
I loved the art and music of the game, specially the music, really gets into you like a classical theme. But as many more had mentioned before, the gameplay is kind of confusing I didn“t fully understood the main mechanic, you could try explaining it in another way. Still had some tme in the game because of the music, really good one in there. Hope to see a complete version soon :)