FoonLudum Dare ExplorerLD43 → Hellhole

Hellhole

By fusionnist, Distorter, lobsterblues, Knightsunder and LomDom

View on ldjam.com

CategoryRankScoreCount
Overall1673.8522
Fun3573.4720
Innovation3413.3722
Theme1853.9723
Graphics14.8323
Audio893.9221
Mood114.4421

Comments

pierkwadrat 2018-12-04 15:02

Wow! it looks quite beautiful.

anton-savinov 2018-12-04 17:48

The visuals and atmosphere are breathtaking. But there is not enough tips and feedback, so I kind of completed the game in my first playthrough without really understanding what I was doing.

cristi-mihai 2018-12-05 21:31

Amazing art, but I was confused as well, and the large word spacing made it very hard to read the tutorial to try to understand what I was doing.

mavne 2018-12-06 16:01

Nice art! Awesome music!

christina-antoinette-neofotistou 2018-12-07 00:41

Wow it's so beautiful!!! The game design might need some tweaking, but *wow*. Kudos everyone!

azayiah 2018-12-23 03:23

Beautiful!

williwiderstand 2018-12-23 04:42

good. like the good graphics good

harksa 2018-12-23 08:40

I love pixel and I have to say, those graphics are quite nice. I think the game is a little too easy, but other than that, it's really well made with nice audio too. Keep up the good work !

skill347 2018-12-23 10:10

Amazing game with great graphic design!

pickens-inc 2018-12-23 11:59

It's been said, but this game is absolutely gorgeous. I would genuinely consider making a general animation a Wallpaper Engine. Really really good stuff here.

The game itself was a little confusing to understand - I wasn't sure what levelling different buildings did, nor how they affected my resources (not with regards to the cost, but to how, if at all, they would speed up my resource gain). I always had plenty of villagers to sacrifice, and had everything max level within plenty of time before doom. The actual doom cutscene was absolutely amazing, and I was looking forward to seeing what happened. When it came out and I got the good ending, ooh that was satisfying. Just iwsh the actual journey there had been more difficult and strategic.

More explicit tutorialisation probably would have helped wiht that a lot, but I know this is the LD, and so that's a very common problem. I'd love to see this expanded and refined. The sound design was also great, music moody.

Well done, everyone involved!

knightsunder 2018-12-23 23:02

@pickens-inc Thank you man, the feedback on the artwork has been so great. Aye, the tutorial section was certainly the part where we fell the shortest - will definitely need to make that a higher priority next time around. Was a shame too - we got to the final few hours and the tutorial was just the basic description it is now, and the last two of us who were awake (myself and Fusionnist) were far too tired to even suggest the other person do it, lol (I was up for 27 hours whilst making the final God animations for the endings). We are actually planning on making a full release, with quite a few additions, changes, and a lot more UI and tutorials.. Thank you again!

pickens-inc 2018-12-23 23:28

@knightsunder You're welcome! Yeah, tutorialisation is always a killer in LD! I've done this more than ten times and I still regularly make that mistake. It's just so difficult. Well done once again!

joror 2018-12-27 12:30

Very nice visuals and mood! Love the music and atmosphere. Gameplaywise, I had no idea what I was doing, since the stats are hidden by default. I did defeat the god though in the end :)

More visual indicators of what is producing what would be great. Some text snippets by the god or villagers would also give some hints for what is going on perhaps.

Nonetheless, nicely done!