FoonLudum Dare ExplorerLD42 → SnowOut!

SnowOut!

By danielbarca, Nuriko55, h3R and NobleDemon

View on ldjam.com

CategoryRankScoreCount
Overall11122.8329
Fun10872.6829
Innovation6553.1129
Theme8553.1629
Graphics6823.3129
Humor8362.0225
Mood10582.3828

Comments

nattress 2018-08-14 12:45

Love the reload mechanic although some UI to explain it and show you ammo would have been nice, concept is fun and original, and I really enjoyed playing :).

skyrex 2018-08-14 12:52

Nice game but ends to fast. Overally 4

oneiros 2018-08-14 12:52

The hero is just too cute when he moves! And played well because it's take a long time to make a game in 3D even if there are always tricks. The graphics took us some time for our game :) In short, it's a simple game but nice!

danielbarca 2018-08-14 20:24

Thank you everybody. We would have liked to make the gameplay more clear. The right-click to reload mechanic is pretty hard to guess without reading the instructions.

zenza 2018-08-14 21:25

Nice Game, Fun and Original!

cresceda 2018-08-14 21:39

Quite an interesting mechanic. While playing shooters you typically just reload whenever you can but in this game it can backfire. Art was cool! Only thing I kind of missed which would fit quite well in games like this is either a point system or something to work towards, but you can't have it all in Ludum Dare ;). Overall a fun and innovative game!

Edit: Ludum Dare site lagging on me, not sure how to remove the other two comments ><

cresceda 2018-08-14 21:39

Quite an interesting mechanic. While playing shooters you typically just reload whenever you can but in this game it can backfire. Art was cool! Only thing I kind of missed which would fit quite well in games like this is either a point system or something to work towards, but you can't have it all in Ludum Dare ;). Overall a fun and innovative game!

cresceda 2018-08-14 21:40

Quite an interesting mechanic. While playing shooters you typically just reload whenever you can but in this game it can backfire. Art was cool! Only thing I kind of missed which would fit quite well in games like this is either a point system or something to work towards, but you can't have it all in Ludum Dare ;). Overall a fun and innovative game!

danielbarca 2018-08-14 21:45

Haha thank you @cresceda I take your comments as extra feedback :sweat_smile:. I agree with what you say, maybe next time!

pinoza 2018-08-14 22:29

It's difficult to decide to make a 3D game in only 72h, but definitely you made a good job! I love the player's animation!

masterkrepta 2018-08-14 23:12

I enjoyed the game play, The decision to destroy the tile when you reload is unique in my experience. I feel like the game needs a jumping mechanic. often times i would find myself instinctually hitting spacebar to head over to another tile instead of waiting for it to level out so i could move onto it.

doomshmuck 2018-08-14 23:17

The game was very good! I enjoyed playing it for sure. I'm not quite sure what the moving platforms did to benefit the game play, so I probably would have done without that mechanic personally. I also would have liked to have more feedback on things like shooting, taking damage, and enemies taking damage... I found myself pretty low on health without really knowing it (even just like a little sound effect that plays when those events happen would have been enough I think). But yeah, nicely done!

azo 2018-08-14 23:19

Fun Game! I think the run animation on the player could do with some work, but I liked the art style and gameplay mechanics. Some feedback to show you have been hit apart from the health bar would be great. I think the tile bobbing is a great mechanic, as well as the player being responsible for running themselves out of space. I enjoyed playing. The music is good, and not too repetitive, which is very nice to see.

I found a bug where if you go off the edge and walk back towards a tile you get stuck and the enemies cannot hit you and you cannot die or get back up.

elemental-zeal-game-studios 2018-08-15 00:26

I really enjoyed the graphics and the concept/use of theme. I feel the game play could have been tuned a little more to make for a smoother experience. Overall well done. :)

marcovalekaz 2018-08-15 00:33

Such a good idea!

peachtreeoath 2018-08-15 03:06

Nice ideas here, I kinda wish the monsters spawned a little more frequently so make the r-clicks a tougher decision to make on the fly. I was able to plan out and maximize the reloads decently as is. I disagree w some above comments, I actually really liked the moving platforms (I didn't know r-click was a mechanic on first play), but I thought it added a lot of variance to how you moved on the platforms. Without it, you could just keep 1 patch alive and keep abusing that, but in your version you had to keep some width to the paths in order to not get blocked by a raised platform. Very nice game design touch!

awix 2018-08-15 07:12

A good game idea, the music should be improved. The graphics are good. Try our game too, maybe you'll like it)

chaitae 2018-08-15 14:09

Graphics were pretty good for this game.

frozenfire92 2018-08-15 18:57

This was awesome, loved the mechanic! I hope you continue on with this

local-minimum 2018-08-15 18:57

I really like the idea of the theme and the reload mechanics. The game was way to hard for me playing with only a touchpad but it did help that I could use space to shoot at least. It would have been nice with full keyboard controls. It was hard to notice when the monsters were hurting and they were a bit too quick on the attack. So I really never got anywhere near running out of space, I just ran out of life. My suggestion would be to have the monsters take bites rather than continuous damage and have a clear effect each time that happens. Also make them easier, at least at start, so that the challenge is actually the management or space/reloads. The tiles ought also reflect how damaged they are with cracks or similar. So I like the ideas quite a lot but the feedback and balancing needs some work to make them shine.

raccoon-js 2018-08-15 19:26

I tried playing it, but it nearly crashed my laptop.

hare-software 2018-08-15 19:40

Great implementation of scarcity. The way the theme is used is super clear, but yet I would have not come up with it. Graphics and controls are solid, so great job!

danielbarca 2018-08-15 19:46

Thank you everybody! Your feedback is very much appreciated ;)

@raccoon-js Unity's webgl builds can be pretty expensive to run, you can try running the native Windows version. It will prompt a pretty ugly security warning but it's safe to run. That said the game is not really much optimised :shrug:

abhis1kadian 2018-08-17 09:38

Nice idea but a intro would be great and it would also be nice to add ui menu of controls. By thw way nice visuals.

kingdork 2018-08-19 03:33

Simple but solid. Good job!

awesomealliterationalliance 2018-08-21 21:14

yeah, games with hexagonically shaped ice floes are the best (hinti di hint hint...)! The enemies reminded me a bit of those lizard thingies from ocarina of time. The gameplay is simple but very enjoyable. The only thing missing would be a some sort of highscore system, but apart from that solid game!