Inventorious by MatiErnst 2018-08-14T13:29:48Z
Dude, how do you make it past the level with the flag??? 10 minuts I spent on that level! brilliant puzzle game to be honest! really fun!
Foon → Ludum Dare Explorer → Users → MarcoValeKaz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Into the Past | jam | 298 | 3.91 | 3.96 | 4.48 | 3.76 | 3.40 | 3.00 | 2.26 | 3.07 |
| 2020 | 46 | Keep it alive | Keep your distance | jam | 3.00 | 3.00 | 3.50 | 3.00 | 4.00 | 3.00 | 3.00 | 3.00 | ||
| 2018 | 42 | Running out of space | 👥 | Crystal Guardian | jam | 149 | 3.85 | 3.72 | 3.18 | 3.22 | 4.35 | 3.97 | 2.53 | 3.45 |
Dude, how do you make it past the level with the flag??? 10 minuts I spent on that level! brilliant puzzle game to be honest! really fun!
Interesting concept! I really liked it! I can definitelly see this as an idle game on mobile! nice!
This is very nice. Super good twist on the theme though! really really good!
I think conceptually this is very nice. I would suggest though, having the modifier blocks less frequent, more distinguishable. With the bullet spamming its easy to just keep pressing the button, so overall I think its just a bit too easy!
While the theme is interesting, more time should have been put into explaining the relation between the different types of buildings. what do they do and how they interact. I saw the indicators at the bottom an the adjacent reference, but it should have been more. Still, for a first jam gam, its pretty awesome!
Very nice game! I think the voxel explosions sort of take up too much screen space. Would be cool to physically have to collect the scrap, even if just by walking over it. But overall very nice!
Really well done. this was the game I played the longest! super clear instructions, awesome game mechanics! Really, really nice!
Sounds could be a bit pulled down. I think the camera shake should only be there on enemy death, and some life bars on the enemies would help, since they are not single shot deaths.
pretty cool and simple. could use with some sort of refilling mechanic for when you stack 3 boxes of the same color, so that that shelf becomes free for more stacking.
conceptually, this is really good. The feel could use some polishing, as the controls felt sluggish, but it was a very interesting job! The use of plasticine made sense but I don't think works that well at that resolution. Look for games like "the neverhood". But the whole idea of killing to get resources to get the space back is very interesting! well done!
Its nice, the walking is really odd upside down, which is interesting. attacks should be faster for better feedback. needs sound!
pretty nice for a tower defense. I like the idea of the tide, even though, since it doesnt' cost anything to build a tower, you can just spam the path with bases, and then build as you get enough resources. Still fun though!
Such a good idea!
@adroitcocneptions and @anacat, its a bug we are aware of, we hope to fix it today, along with a few tunning. Thank you for the feedback!
@moxinilian all I can suggest is trying a game controller if you can. We sadly did not have the time to implement a different keyboard layout than our own. both Xbox and PS4 controllers should work, or similar.
@tom7 If there is one thing I'd like to update on the game, would be have ingame indicators to help the player understand what's happening. Sadly, time was against us :)
This is my favorite game so far! it stressed me out, but the limited jump mechanic is so so well done! I could play a bunch of these levels! Some seriously good game there!
awesome work! looks like a nice game to skin half an hour in, just messing arround! Very nice!
Good game! the performance was a bit wobbly but the concept was great and the ambiente is awesome!
Its nice, a bit slow, but at least its not stressful for a skill game. Nice artstyle, even though I'd like to see more of the map
I get some gta vice city chopper mission vibes from this. the controls take a bit getting used to, but are good. The weird bit was that the tab would close randomly. Maybe its a key combination with the Ctrl key our Shift
theme wise, its amazing! the art is awesome. I just think the gameplay is hurt by the camera angle. We can't see where we are going, and it removes the fun of avoiding collisions.
@renatol I'm not the programmer, but as far as I know, the game basically saves positions, rotation and shooting events, and then plays it back. It was actually quick to implement, as far as I remember, but it took some time to get right. Thank you for the comments
I found it overly complex, but I did like the art style
Ok the sound was SO loud, but it actually was quite good. Nice feeling, graphics were really nice, and overall a chill experience
Wonderful art! the scream is really earie!!! Nice concept
This was really nice! the fact you have to use both engines to hover is a really nice twist! congrats! awesome work!
pretty nice! the dinamite lunch could use an arrow or something, but really nice non the less!
I would move the camera so the character is on the top part of the screen, so we can see more of the incoming bugs. but nice mechanic with the clicking!
Nice simple concept. good to play once or twice. I would move the camera up a little, so the player would be more active and less reactive. but overall really nice!