FoonLudum Dare ExplorerLD42 → Perd

Perd

By Eugene Opryshko and daniilgaponov

View on ldjam.com

CategoryRankScoreCount
Overall2113.7520
Fun983.8320
Innovation10312.7121
Theme7503.3121
Graphics3213.8421
Mood4393.2720

Comments

marcovalekaz 2018-08-14 21:03

Very nice game! I think the voxel explosions sort of take up too much screen space. Would be cool to physically have to collect the scrap, even if just by walking over it. But overall very nice!

danielbarca 2018-08-14 21:06

Really nice graphics and gameplay. The explosions are amazing. It's a pity that you didn't put sound it would improve a lot.

jk-studio 2018-08-14 21:16

This game is very very good, its amazing what you guys did in only 72h stick to the project because its very good.

realmar 2018-08-14 21:17

I like the explosion effect! Very cool game!

xero560 2018-08-14 22:27

I beat it on normal! This game is legit cool. Shooting feels good with the slow velocity bullets, especially aiming down the sites. Good job getting that recoil in. The game is just in dire need of SFXs. For an FPS, I think you should also try to get a little post processing in to help with the chaotic atmosphere.

bismark 2018-08-14 23:08

Really good job, guys :-)

riperieri 2018-08-15 13:12

Very good game - pretty complex for the time given! The normal difficulty was quite reasonable - it looked harder than it was, but I still died outright the first time since I hadn't figured out the building mechanics. I had some trouble telling the different turrets apart after placement... perhaps different colours might have helped here.

I liked the artstyle - the distortion outside the dome is really cool, but I'm conflicted on the explosions. I absolutely love the animation and look, however they ended up blocking my vision completely when I was near the enemy I destroyed, since the particles were opaque cubes.

Could have done with some audio - even just sound effects. More to have feedback on if you hit an enemy or not, more than anything else.

I did enjoy my playthrough - and I'm really impressed at what you've made here. My dome got so big that I could jump out of the map - got a nice pic of everything from under the ground. :camera: mappa.png

balka 2018-08-25 17:38

I think the game needs a lot of balancing. I didn't feel the difference between difficulties. All of them are really easy if you build turrets and not just the basic one. The others are really cheap or has op effects, I mean if you buy six laser turrets you don't need to do anything after that, you just won. You can win the hardest mode if you buy only generators. (It was challenging tho) If you buy good turrets it gets really boring when you have to wait 60, or even 120 seconds to kill everything in 10 seconds. That's why I created challenges for myself, like only generator, and only basic turret. These were fun and with these I didn't have to wait. I tried a lot but the no turret challenge is impossible in my oppinion, but who knows. My advice is to make the normal harder and the hard much harder. You can reduce the damage of your turrets, increase the enemies damage, or they could drop less scrap, etc. I'm sure you have a lot more balancing parameters in your mind than me.

I really like the effects and the graphics, wish I could do something like this. There were lot of little details in this game, which is incredible regarding he time you had. Here is the list that amazed me: The gun; cartridges falls after shoot; magazine falls after reload; you can scope (It's useless because you can only shot in burts mode and your accuracy is not increased so you can shoot less bullet and gain nothing, but it's cool), the dome really is a dome: you can't jump high if the circle is small; the double jump, which gave me lots of cool flying action.

Overall awesome game. Nicely done!