FoonLudum Dare ExplorerLD49 → Jeff Origin Stories Jefferson Escape

Jeff Origin Stories Jefferson Escape

By phlp and Salazin

View on ldjam.com

CategoryRankScoreCount
Overall9133.4022
Fun8753.3123
Innovation5823.4722
Theme6733.6123
Graphics11763.0023
Audio6263.3222
Humor5363.2720
Mood5743.5723

Comments

surfa 2021-10-04 22:31

Was really good game. The maze shifting with reality was a nice touch. The ambience was spooky if not a little loud in parts. Graphics were good if nothing amazing. For the time spent was a really good game.

westmave 2021-10-04 22:33

This is a good one. I really like the concept and its execution. Nice visuals, onpoint annoying music. I managed to free Jeff from the office, but I was followed outside :D

taffaz 2021-10-04 23:25

Great game, loved the mechanic where the doorways shifted in the different "worlds".

fizzget 2021-10-04 23:26

Nice combination of theme shifting with graphics and music to match. Standing in a room with a 'co-worker' waiting for the theme to change was a particular highlight.

thx 2021-10-06 21:43

Cool entry, I was a really big fan of the music layers and how they matched the current environment, awesome job.

contro1990 2021-10-07 18:01

The phase shifting is a really nice idea! Good job!

bak 2021-10-08 15:10

Well this is a rather dark story. I think it would be nice to highlight the passages to know which one would change. I liked the gameplay and had a fun! nice job!!

yikescloud 2021-10-08 15:35

Cool game mechanic! A fun maze running escape with a horror and thought provoking story. You nailed it!

ranseur 2021-10-08 17:42

Nice entry! For some reason I really liked the sword animation.

sarah 2021-10-10 22:11

I'm still a bit confused about the weapons and how it determines which you'll use, however the fighting was fun but I was incredibly bad at it haha. The idea of shifting into a different world to fight your monster coworkers? was an interesting idea and definitely fits the theme haha.

Nice job!!

jelch 2021-10-13 18:27

Neat idea!

jk5000 2021-10-14 13:20

Overall a fun little game. Well done.

hydezeke 2021-10-14 13:43

The shifting of the maze walls themselves was my favorite part (though I had to wait a long time to figure out my path sometimes). The whole process of seeing a guy in office mode, then waiting a few seconds so you can /kill/ them is kinda hilarious.

doomshmuck 2021-10-14 13:54

The idea is super cool. It was pretty difficult to navigate around with the changing walls, and having the different mechanics based on the theme was cool too. However, on the fun factor, the fact that getting touched by an enemy makes you restart the entire level kind of killed it for me.

phlp 2021-10-14 14:51

@doomshmuck what would you have done instead?

doomshmuck 2021-10-14 15:02

A couple ideas that come to mind would be maybe have generous check-points, so that when you do get hit, it only sets you back a little... another idea might be to have the enemy just stun you for a time, or something.

phlp 2021-10-14 23:31

@doomshmuck both good ideas. I'm worried either would take away from the game as we imagined it. Nevermind that literally everything we did is first-draft and this was just the first thing we thought of, but that would be something to iterate on.

I do get the frustration of playing a difficult game without checkpoints. For a maze, I would think you still gain knowledge of where not to go, so not all progress needs to be repeated or is lost. Can you add checkpoints to a maze without taking away any of its essential maze-ness? Do you add checkpoints in wrong directions?

Maybe the easiest fix would be to just not reset enemies, so you don't have to kill the same ones over and over. Oh well. It's something to think about, and a great reason to have other people playtest.

Thanks for your feedback! It was really helpful to me.

phlp 2021-10-22 03:09

Thank you to everyone who played our game! See you next time.