FoonLudum Dare ExplorerLD39 → Losing Power

Losing Power

By d-studios

View on ldjam.com

CategoryRankScoreCount
Overall6242.5924
Fun5872.5024
Innovation6591.8123
Theme6262.4524
Graphics6002.2224
Audio4941.9524
Mood5672.2522

Comments

syl-whatsupdesign 2017-08-02 05:46

We can't miss your taste for Super Meat boy :) Nice idea, simple and efficient. I like the sounds but I am not a big fan of the background music but anyway... looks good well done D-Studio :)

loudrasiel 2017-08-02 22:34

this game is a basic platformer, the graphics is basic but sympa, the audio is basic but sympa. Conclusion : this game is sympa and with more work, it could have been better. Continue like this I think you can improve

kalibrated 2017-08-03 04:00

Hey nice game, congrats on finishing! I liked the small touch at the end of the level where the screen turns green to show you finished. Also, the level with the platform that raised really high was cool because I'm sure some people would be impatient and try jumping to the right and die, so it rewards patience.

jahndis 2017-08-03 04:02

You a down-right devil with some of those spike jumps!! Simple concept done pretty well. A few tips: - The jumping would trigger even if I was holding jump button from the previous jump. I recommend only jumping when the player actually presses the button rather than when the buttons is down. - Those spike jumps were brutal lol if you're going for sadistic platforming that's fine, but not a lot of players appreciate pixel perfect jumps, just something to be aware of :P - I highly recommend picking a couple of youtube videos on how to write simple game music. They can give you some tips on how to get something a little more interesting to listen to (or something that just exists in the background that's less grating/noticeable).

Keep up the coding!

doc-ill 2017-08-03 04:30

Good job! I can see a lot of effort went into making levels in this project. Furthermore, it's nice that you stuck with very simple mechanics. That said, I think more time should have been spent on things like different obstacles (maybe a spike that moves back and forth or a spike that falls on you when you get underneath it). Although it was nice that there were a lot of levels, about half way through the game (after the long ~50 sec level) I started thinking "Alright, I get the POINT (pun definitely intended)". Again, good job!

elit3dgaming 2017-08-03 06:44

Fun game, I had issues with some weird double jump bug, not sure if you are aware of it which threw off my timing with some jumps, I also thought the music was repetitive but still good job finishing the game, I had fun playing it

johndunaske 2017-08-03 22:40

I know this was a compo and I commend you for that, and the art was pretty good imo, but the music sadly was a little lack luster. It would have been better if it wasnt so loud. I did have a good experience playing however. I did enjoy the levels and how it was a time based system instead of an energy bar. Overall good game!

gonutz 2017-08-03 23:29

This is a very basic game, the music is just five notes, you could have done a lot more there.

Why do I have to grab the mouse all the time to click buttons? My hand is on the arrow keys, why can't it stay there and I just press ENTER?

The graphics are also at the minimum to call them that.

The level design is basic and up to level 8 or 9 - third one with spikes - where I quit, there was no actual challenge except for the weird controls. Acceleration up to maximum speed should take maybe 2 frames, not 20! The makes the controls very unresponsive which is death to all platformers (except maybe Gianna Sisters but there weren't many alternatives back then).

The theme is running out of power, not time, but this is a problem that many games have, often instead of a clock some people just make a backwards progress bar and call it energy. This is not a big deal for me but you could have at least tried to do something like that. Maybe with a little story, e.g. this square gets weaker or something. It would be the same mechanic but at least the theme is somewhat paid tribute to.

Seeing that you use unity you had a very powerful tool on your hands, I would have liked more of everything, graphics, sound and controls.

Now this is probably the harshest critique I have given out and I want to make clear that I am not criticizing you personally, I want to give you constructive input so you can improve at making games. Please do not let this discourage you, you have managed to make a game in 48 hours which is an impressive feat. I am looking forward to what you have to offer in the future, good luck to you!

ciobeni 2017-08-03 23:46

There are some quirks here and there, but I enjoyed the gameplay. The music was a bit on the loud side. Good work on the graphics, but I think the background could move, at least to let the player know that he is going up. Good game overall.

doomshmuck 2017-08-03 23:54

There is a good base for a platformer here. I especially liked the level design in regards to introducing new mechanics... that is a good way to introduce things (slowly, but quick enough to not have it be too stale). However the player movement felt sluggish. In particular, the spikes were implemented in such a way that it felt more frustrating than fun. The hitboxes on the spikes felt like they were too big and that I got hit by them when I wasn't actually touching it. Also restarting the level in that situation, especially the longer ones, felt unnecessarily punishing.

The music was also way too loud, but I did like the sound effects.

jake-cope 2017-08-03 23:55

That was pretty fun, I was surprised by how many levels there were. Levels take time to make! I feel like the theme wasn't super pertinent but it was still a good platformer overall. Nice job!

thrainsa 2017-08-04 05:53

I would recommend on making more variety for your levels and music to give more fun. The difficulty could also be adjust (very easy at first and a big gap when you get the first spikes). There is some pixel differences between the spikes image and the collider which is frustrating when you died even without touching the spike. But Congrats for finishing the game. It's surely isn't easy on Compo ;)

shaolin-dave 2017-08-04 05:57

It's made with Unity? You should port to WebGL/Mac/Linux so everyone can play!

yirggzmb 2017-08-04 06:02

Fairly solid platformer. Got stuck once the spikes were introduced - required more perfection of movement than my skill level. That's totally ok if that's what you're going for, but if not it's a bit of a sudden difficulty spike. Also in a few places I was sorta able to wall jump...ngl saved my butt a few times when I was a little slow getting to platforms. But yeah, a well done platformer, and I may go back and see if I can't get farther.

phlip45 2017-08-04 06:14

Some simple fixes that would increase the enjoyment of the game: * Different music that is a faster tempo and a little more urgent. Platforming music shouldn't sound like a funeral dirge, especially when there is a time limit. You want the player to feel pumped to try and make it the end. * A bit of care when designing the levels. The first few levels of just making simple jumps were very boring as there is 0 challenge and nothing interesting to look at. Have some sort of background so a player can tell the platform is moving or just make the platforms move at a higher speed in general. * Instead of spending all your time making a ton of mediocre levels, instead make 3 or 4 really good levels. Especially in a game jam, most people will spend 5 - 10 minutes on your game. Each level should showcase something unique or be a combination of past unique ideas put together in a challenging way. * Lastly, add a bit of depth to the level, literally. Currently everything in the first 8 or 9 levels is almost strictly horizontal and flat. Have the player jump over a pit of spikes instead of just naked spikes sticking out of the ground.

This is a harsh review but I hope you take away some things that will help you in your next game. Be proud, you made a game in 48 hours!

mrnannings 2017-08-04 06:50

The music is pretty anoying. Add a mute button next time. The rest of game is good. Graphics are nice.

bveeramani 2017-08-04 07:09

It's an amazing feat to be able to create audio, art, and code in just two days. I'm impressed with the amount of levels and level design. That being said, here are some simple recommendations I have for the project:

- Since there are several levels, include a level menu - Paralaxing background elements always looks really cool

And a brief note about the multi-jump bug: it usually occurs when you have the jump enabled whenever the player is touching the ground. But keep in mind that the player's collider is a cube, on the right, left and top sides of the object. Hopefully this helps!

damoy 2017-08-04 08:54

Pretty fun ! , however I think the background music is bad and the levels are a little too minimalist. I also think that a energy gui would be better than a timer, for instance. Otherwise, congrats for the work !