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Xentira

Games

YearLDThemeGameDivisionRankOvFuInThGrMoCo
201430Connected WorldsPos-Negjam7262.572.572.232.552.862.4741

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by Xentira

LD30 — Connected Worlds

Orbitrade by Ragepyro 2014-08-26T06:12:00

The game looks really nice but its not easy to connect the planets nor tell what the benefits/loss will be from doing so. Some more information or maybe some different way to connect the planets would help. Its a very interesting concept and the UI looks really good.

Connect the worlds, rule the universe by Markavian 2014-09-01T06:44:00

Looks really nice. WiIl have to keep an eye on your page to see how progress moves along :)

Karma Cycle by atrodo 2014-09-01T03:22:00

A little bit of a help on screen might have been good. A little confusing figuring out whats going on at times.

World Bash by DaGamesta 2014-09-01T05:52:00

Really well done! I do like how each of the planets moved differently and the overall look of the game was great.

Cohack by Exeneva 2014-09-01T05:41:00

This was really well done! Only thing I noticed that was odd was the enemy AI stacking units on the same tile and then attacking and killing me off.

Hexahedron by Jon Fischer 2014-08-26T11:11:00

I couldnt get the bridge to work but I did like the look and feel of the game. Really nice job on this.

Connect teh Worlds by unitycoder_com 2014-08-26T00:50:00

Very hard, some idea of the controls at first would have been a good addition. I got to level 8 but couldn't get any further.

Close Your Eyes by nonetheless 2014-08-27T08:22:00

This is amazing, you made quite the game in such a short time frame. Great job!

Jack and the Rotating Worlds by owyoow 2014-08-27T23:31:00

Nicely done!

Pos-Neg by Xentira 2014-08-26T10:21:00

I had colliders setup around the sections for the walls but completely forgot to put ones in place for when there are not pathways to connect each of the rooms together. Thank you for your responses I would have added in the path finding if I had had the time. I ended up spending too much time getting the random generation code in for building the levels so that killed my polish time completely.

Pos-Neg by Xentira 2014-08-26T22:23:00

Thank you Vytheros, I am planning on re-adjusting how I had things setup in the screen so I can use Unity's navmesh, which if I had know about its setup I would have attempted to use it to begin with.

Pos-Neg by Xentira 2014-08-28T01:58:00

@Crefossus, I wish I had spent a little less time on the random generation and worked more on the actual rooms. This was a great learning experience and I am actually starting the process of getting this converted over to unity 4.6 fort the new UI elements. I am also reworking the room generation, collision, and enemy AI.

ConnGame by TeamConn 2014-09-01T03:30:00

Was nice change of pace, couldnt input anything in the text files in OSX on chrome for some reason.

SpaceM by madmaw 2014-09-01T03:18:00

Interesting but the camera wasnt working for me on OSX 10.9.

Emergence by geekygenius 2014-09-01T06:40:00

Really nice. I would have liked to have had some sort of UI to tell me about incoming attacks and how many factories/tanks I have active.

Shifted by Scipio Xaos 2014-09-01T03:05:00

Nice work.

99 LuftWaffels by quill18 2014-08-26T06:53:00

Really great job. I wish I had been able to catch you actually making this, and thanks to twitch being stupid now most of your broadcast is muted. Oh well still a great job, shows what can be done in a short amount of time!

Saturation by locknic 2014-08-27T08:18:00

Really nice. I was surprised at just how hard it could be to try to balance the color changing while jumping around.