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Orbitrade
Orbitrade
By ragepyro
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Graphics | 78 | 4.24 | | |
| Theme | 178 | 3.59 | | |
| Innovation | 200 | 3.39 | | |
| Mood | 222 | 3.38 | | |
| Audio | 298 | 3.25 | | |
| Overall | 424 | 3.16 | | |
| Fun | 511 | 2.81 | | |
| Coolness | 1836 | 28 | | |
Comments
xentira
2014-08-26 06:12
The game looks really nice but its not easy to connect the planets nor tell what the benefits/loss will be from doing so. Some more information or maybe some different way to connect the planets would help. Its a very interesting concept and the UI looks really good.
Unique game, but found it difficult to see the results of creating trade routes with planets. But this looks promising!
You could pause the system planet's rotation while it is selected, maybe, or use arrows to select a planet, and it is not clear what those routes affect.
Nice graphics and audio btw ;)
Do you guys plan on a linux build? It looks interesting.
ragepyro
2014-08-27 02:29
@blurryroots I'll go throw one together now :)
lasty
2014-08-27 04:11
Very cool idea, but you really need some kind of visual cue or instructions for creating the trade routes. Mouse over feedback or buttons would have done the trick.
Otherwise, very nice graphics, music and aesthetic :)
aeveis
2014-08-27 04:22
Pretty game! I had a hard time understanding how to perform trades. Do I click on a different planet when it's zoomed in? I couldn't form any lines between any planets. What does trading resources do?
ViliX
2014-08-28 10:55
Well polished game :)
Very cool graphics! Some sort of tutorial is needed here tho
really nice game! like its visual style )
Great work!