FoonLudum Dare ExplorerLD31 → Oh, rats!

Oh, rats!

By andrea

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CategoryRankScoreCount
Coolness282
Humor3632.79
Mood4643.02
Innovation4683.24
Fun5593.08
Graphics6073.00
Overall7493.00
Audio8292.14
Theme10133.12

Comments

thingostudios 2014-12-08 01:20

Hey, I remember you from the plug.dj room. Looks very cool. I'll check this out when I'm done with my entry.

taviandir 2014-12-08 03:18

The game looked cool to me, but I had 4 FPS - i can't tell if it's the game or my computer - we're both very tired at the moment!
Will come back and try again later. :)

bcole99 2014-12-08 03:18

I like the look of this game. The way you did the fog of war effect is pretty cool. I didn't end up using the barriers much.

recursiveanomaly 2014-12-08 03:22

I really like how the vision works. I almost wish it was more limiting so the enemies couldn't be seen until you open their room :).

ehtd 2014-12-08 03:29

Damn rats! they are quite vicious

khahem 2014-12-08 03:41

Couldn't really try it, only 10fps and the movement speed seems to depend on the fps :/

interface 2014-12-08 04:26

Interesting game. Too bad there's no audio though.

karol 2014-12-08 04:28

It's often hard to walk through wall-gaps. It seems that the players hit-test box is too large.

andrea 2014-12-08 04:47

@Interface: Audio is muted by default, press M to unmute it!

halleflux 2014-12-08 05:03

The controls are a bit frustrating for me. Going through single spaces is a bit clunky.
Good graphics and feel, though.

insality 2014-12-08 05:17

looks great! Pretty hard on 3+ level :D
gj!

victorafael 2014-12-08 05:19

Sometimes I can't move through the gaps on the walls... but I'm too fast and those ratmans could not reach me!

Fun fact: I was playing this game and a rat passed by! And I'm out of barricades.. thanks god it didn't saw me!

sharpcoder 2014-12-08 05:19

Nice job! Zombie rats is definitely an interesting plot mechanic. Overall, this was a pretty fun entry.

deathray 2014-12-08 05:22

Good game; surprisingly fun. The mouse/cursor was off though.

stray 2014-12-08 05:36

Oh well.

Highscore 3000+ ;P

nice game

raincole 2014-12-08 06:09

The concept is nice. It's a bummer that it runs so laggy :(

groydis 2014-12-08 06:59

What a wonderful quicky game, the mechanics could use some finer polish but all in all its just terrific, Good Job!

triplevisiongames 2014-12-08 09:20

I really like the darkness mechanic, although it might work better if the rats hid a bit more instead of just coming straight for you. It's a good idea and I could see it being really tense to play with a bit more work on it!

apiotrw 2014-12-08 10:30

I think the collision is a bit too sensitive. Got stuck in walls multiple times

wer2chosen 2014-12-08 16:02

Very polished, enjoyed the idea, technically one screen, but I didn't feel like one screen to me the lighting effect has me focus on that and is similar to a scrolling field. In fact changing to scrolling, the game wouldn't seem to change to me. That isn't your fault though, as I feel the one screen theme was weak. Maybe if there were light switches I would need to manage, limited use of flashlight, with the light repelling the rat creatures and you could not move barrios while using flashlight.

fleegle2000 2014-12-08 18:18

Neat reference to SS13. Collision detection needs some work - I always get hung up on corners. Movement feels a bit sluggish. Good effort though!

andrea 2014-12-08 18:33

I didn't know SS13 but now that I've seen some screenshots I have to admit it does look a little like it!

natura-time 2014-12-08 21:50

Very nice, i like the graphics of your game ! But there are some lags :/ (or may be it's just my computer x)

andrea 2014-12-08 21:58

Nah, the code is far from optimized and it does lag on many computers. Not mine though, that's why I didn't notice when I made it... Sorry :S

pvtroswold 2014-12-08 23:15

Love it! The cursor was off for me too, but otherwise, great job!

thingostudios 2014-12-09 03:35

Cute! I frequently placed barricades on top of walls I meant to destroy, which was sort of awkward? But you obviously put some effort into this game, and I can't bring myself to dislike it.

shivur 2014-12-09 03:48

Good gameplay concept!

hd_ 2014-12-09 04:02

Cool game, good idea with the time boosters, makes you feel like playing just that bit more.

madmaw 2014-12-09 04:43

I like the mood of this entry, obviously a lot of thought put into the survival-horror elements of the game (limited resources, limited field-of-vision, somber color palette) and the shared high-score table is a nice touch.

kevin_twenty7 2014-12-09 18:38

not one screen but wickedfun:) bomberman/FNAF

zompi 2014-12-09 21:10

I wasn't sure what's going on with those bombs, but the rest of concept is quite interesting. Good material for some moody survival horror.
The cursor was confusing and moving through gaps didn't work every time. And why disabling audio by default?
Id isn't fit theme well but in overall it was nicely play :)

andrea 2014-12-09 21:42

I have to admit I added the bombs at the very last hour to add some difficulty.
I disabled the sounds by default because I know some people would find it unpleasant or would like to adjust the volume of their speakers first and such... It seemed like the right thing to do at the time :S
About the hitbox and the cursor, that's obviously me being not good at making video-games, but I'll do better next time :)
Thank you and thank you all for your comments and I hope you're having a great time playing all those games, I know I am!

fergusontv_ld31 2014-12-10 14:01

5 fps here... need some optimization :/

badlydrawnrod 2014-12-10 19:21

It ran rather slowly on my laptop. It's just as well that I'm not running a space warehouse in real life as I really wouldn't last very long. And thanks in advance for the nightmares about humanoid rats!

hippolyta 2014-12-12 20:55

I see I'm not the only one, but only 4 fps... I would have liked to play it though, sounded interesting :)

renaldo 2014-12-13 19:22

Nice mechanics, nice story, fits the theme. It has some small flaws, but sure is a fun game.

snoutup 2014-12-14 15:54

For me it ran at ~30 FPS, so all was quite fine, although controls did feel a bit "floaty" at times. Game was fun and nicely done! I think you should unmute by default, because some people will never discover that there are any sounds in the game...

stormandy 2014-12-18 23:39

Great use of the single screen :) and good to see the bombs made a bit more of a thrill in end.