tommyflower 2017-05-02 13:16
Graphics and sound are cool but I couldn't understand how to play and not to be killed immediately :D
Foon → Ludum Dare Explorer → LD38 → Death's Knocking
By this-gooch, Owen LaCava and JCogsy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 499 | 3.16 | 14 | |
| Fun | 510 | 2.91 | 14 | |
| Innovation | 360 | 3.16 | 14 | |
| Theme | 662 | 2.66 | 14 | |
| Graphics | 368 | 3.57 | 16 | |
| Audio | 152 | 3.61 | 15 | |
| Humor | 410 | 2.50 | 12 | |
| Mood | 115 | 3.83 | 14 |
Graphics and sound are cool but I couldn't understand how to play and not to be killed immediately :D
You just have to last as long as you can. Death locks doors behind him, and you can slowly break through them. So there isn't really a classic "win condition".
Took me a little while to work out what the audio cues were, but it's quite moody from the get-go. Breaking down the doors seems to take a long time, I never managed to get through one before death found me
You absolutely nailed the mood with this one. The mood in question being panic. The music, mechanics, and not having any idea where Death is mean that running around blindly suddenly starts looking like a workable strategy.
My record: 1 minute 47 seconds.
Graphics and sound are great, but I didn't understand what I have to do, I just kept walking in the scene..
Good job!
Really nice looking game with great gameplay. I would love to possibly see more in the future, perhaps more levels and ways to slow down/block death. A bug I found, the game freezes upon restart sometimes (i was playing the web version on itch.io)
That horror laugh when you die is priceless, lol! Nice, panicky (as @piscythe said, above) atmosphere. It's quite hard to do anything once death appears in your vision - maybe this can be tweaked a bit to give the player more of a chance? At the moment it feels that you simply need luck to survive.
High feeling of suspense and tension accomplished by very simple means (<-this is a good thing). I jump slightly every time I am caught and I'm not even playing in full screen.
I think there is a bug in FF. Starting the game by clicking the 'Play' button works the first time, but clicking it again when it appears after a failed attempt to escape does not; clicking starts a new game, but the controls no longer responds and the page has to be reloaded. Pressing space instead and clicking gets around this.
I also get the impression that the music dynamic is dynamic. It seems to intensify when when monster is approaching.
All in all: stellar work.
Quite a scary game. Took a while to work out how to use the audio however. Had quite merciless deaths :)
Great work!
I admit it. i kinda jumped a little in fright every time death caught me.
Mood were spot on, graphics were good, music was ok.
The regular door locking sound and limited visibility really gets to the player. Great idea to implement those.
My record tied @piscythe at 1min 47s somehow.
Feels a bit like a top down 8 bit version of that slender man game or something. Interesting concept, and good use of the sound as a game mechanic. A pretty neat entry.