FoonLudum Dare ExplorerLD30 → Massive Relay

Massive Relay

By gltovar

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CategoryRankScoreCount
Theme3853.47
Innovation6773.00
Graphics11951.67
Fun11971.69
Overall11982.19
Coolness2202

Comments

tannernetwork 2014-08-25 05:49

Nice game! It was quite hard to realise what's going on.

juakob 2014-08-25 08:16

Nice Idea! Thank good machines do that job today it can get out of hands pretty fast

badgerpriest 2014-08-27 19:10

Yeah, took me a bit. I like the idea - my team had a similar one at first - but right now I can't picture how you'd keep up with so many at once unless the interface and controls were a lot more helpful, like when a call is connected and cleared the wires reset automatically maybe. Just a lot of clicking to deal with.

stvr 2014-08-28 00:46

I like the concept, but it was a bit hard to tell what you were supposed to do.

mrexcessive 2014-08-29 17:54

Hi there. Interesting idea. Seemed to be a huge number of calls inbound very quickly. Nice graphics and feel. Shame no sound. Good job!

diningphilosopher 2014-09-03 10:13

The only thing that seems to matter is reaching the right system? (Sol, Gliese or Alpha Centauri) The ring-back-, ring- and listen-buttons didn't do anything for me. The idea could probably work somehow, but I think it's hard to not make the game overly chaotic.

For the next LD I would advise you to go for a minimal working example first (before e.g. adding a lot of names for the planets), and to join the jam instead of the compo. Submitting a finished game is so much more satisfying.

commanderstitch 2014-09-08 01:53

Very hard to figure out what was going on. That made the experience very kind of difficult to understand who was contancint who. I did recognize that it was a switch board. :D