FoonLudum Dare ExplorerLD43 → LLAMAGEDDDON!

LLAMAGEDDDON!

By andrewl

View on ldjam.com

CategoryRankScoreCount
Overall4442.8015
Fun3642.9215
Innovation2653.1515
Theme3573.1115
Graphics3393.0015
Humor2.5413
Mood2583.1115

Comments

morriss 2018-12-03 13:26

I like the music of the game and the rhythm of the game

wie 2018-12-03 16:03

The controls are a bit weird, the movement of the llama slows when it is near the pointer.

bjeaurn 2018-12-04 21:44

Game looked fun! Played nicely, not conclusively for sure but thought I saw that the llama would slow down as you got closer to the mouse? Was this intentional?

The collision detection could've been a bit better, but it was good enough for the job so far and it's always hard to get just right.

Nice job! Are you on Twitter by any chance? We could share some ideas maybe and learn a thing or two from eachother.

d3vil0p3r 2018-12-04 21:50

The controls were not very responsive in firefox. It would start out fast and responsive but after the pointer was above the screen It was not recognized or something. I liked the music and the adhesion to the theme worked well. Very impressive considering the short development time span.

silvae 2018-12-04 21:51

The music was very fitting. The llama seemed to sometimes jump to my cursor and sometimes they meandered their way there which made it a bit hard to move. Aside from that, it was an enjoyable experience - well done!

blackwen 2018-12-04 22:37

A simple, but entertaining game that is what really matters. I've been scared a lot with the sound of the rocks jajaja Good job :)

aeveis 2018-12-07 05:51

Got 16 points. Was able to take advantage of the controls, since the further the pointer is away from the llama, the faster the llama will move. So usually I just went up the side and then moved my pointer all the way to the right. I think the hitboxes for the statues were a bit big- I would hit them before I expected to. Perhaps if they followed your mouse more closely and the rocks spread all the out to the corner it would probably make the game a bit more about dodging and weaving through the statues. Keep up the good work!

pennycook 2018-12-09 02:10

I agree with what others have said about the hit boxes being too big; the player should be able to predict fairly reliably whether or not the llama can fit through a particular gap.

It wasn't clear to me why some levels had multiple priests. Is their location randomized? A couple of times I seemed to be able to lead the llama straight up to a priest, and bypass the challenge completely.

huvaakoodia 2018-12-22 03:13

Upon reading the instructions page, a vivid image of a lama herding challenge appeared in my mind fully formed.

>A group of lamas, the amount increasing between levels, has to be guided to the priests via narrow paths. Different lamas move at different speeds, at times meandering off course getting crushed by falling rocks from the angry gods! What a challenge! Sometimes it is better let the slower lamas die in order to get a few of the faster lamas to the destination. Even gets the theme right!

Too bad I can't rate *what could have been*, I have to rate *what is*.

A quick list of positives: - The music and visuals create a nice mood. - Erm...

A less quick list of negatives: - A standard *follow the cursor* death maze where... - The colliders are too big, and... - Most of the time the left side of the level is completely open! - Only one lama! - Who has strange interpolated movement, why not use constant speed with an optional boost maybe? - There are no sacrifices? It is just part of the backstory, *lame!* - The sound effects are crude. - The visuals are functional, but lacking in fidelity.

Oh man, maybe my expectations were set too high by an overacting imagination. Still, there are a lot of things left to improve here.

Overall: *Bad (2.0)* Fun: *Terrible (1.5)* Innovation: *Bad (2.0)* Theme: *Non-existent (1.0)* Graphics: *Below average (2.5)* Audio: *N/A* Humor: *N/A* Mood: *Good (4.0)*