FoonLudum Dare ExplorerLD48 → FALL DEEP INSANITY [R16+]

FALL DEEP INSANITY [R16+]

By connorses, Wishdream, machmarten and DanSalad1021

View on ldjam.com

CategoryRankScoreCount
Overall9903.4722
Fun12073.1522
Innovation8543.2621
Theme17262.7621
Graphics7293.8222
Audio9083.2022
Humor3253.5221
Mood6203.7022

Comments

flomino 2021-04-27 01:58

Yes.

kro 2021-04-27 03:53

Yes indeed. This game reminds me that i'm suck at platformers. And also spiral stairs is my worst enemies. Great concept, but it's kinda uncomfortable to play when various effects comes into play. Art is great tho.

zoarfy 2021-04-27 21:50

The aesthetic of the vapor wave is really well implemented. Some of the effects are more fun than others; I found hyper focus nearly impossible to play with and usually just waited that one out, but RTX on was very fun and nice that it allowed you to approach the challenges differently.

zalos 2021-04-27 22:02

This was interesting! The warning sound did destroy my ears though. At first I thought I had done something wrong. Good Job!

lordkawaii 2021-04-28 03:31

*pant* *pant* Finally got through it. Those tight ropes are so cruel! Love it <3 The only little thing I would add is that I would love it if the dialogue got voice acting, but thats something that I would not expect to be possible with the time constraints. The only reason that I mention it is that I missed a lot of the dialogue because the game took so much of my focus.

m11 2021-04-28 16:26

Brilliant aesthetic!

crazyrems 2021-04-29 15:25

I felt bad playing this game, like everything wants to kill me.

Also dialogue happens while the timer runs, it would be nice if it was before the start of the level.

The joy-con drift make me smile. Random bonus is a nice twist on the platformer/race genre.

Nice 3D models, level design is hideous as intended 👌.

Also, anthropomorphic animals!!!!

kel 2021-04-30 01:26

Great sound design and the levels are fun! I wasn't exactly sure what to expect but I'm pleasantly surprised. Great work.

aeveis 2021-04-30 06:10

phew I beat it, but I started to ignore the dialogue more and more because I was very focused on not falling. The nice thing about RTX was I skipped a bunch in the 4th level by just zooming to the end. I'm not sure about the fun factor of making things harder, though there is this intense teenager energy I'd like to see in a narrative or so. I liked the art and the characters. Anyway nice job!

wiredoverload 2021-04-30 06:27

Fun game with enough effects that you build an internal tier list of them. The RTX effect specifically was great because you could cheese a few levels with it, which made me think about how good the game would be if each effect had some minor perk. The web build had some pretty large mouse sensitivity level issues, but that might be related to a high refresh rate monitor. After finishing the game, I still didn't completely understand the use of the snacks scattered around, I still seemed to get effects while full on the bar and the ones I got when the bar was low didn't seem much worse. Overall good game!

simpathey 2021-05-03 04:55

So I think the game was really fun overall. I think the effects were all very unique. I particularly enjoyed the bunny hop one. My only problem with the effects is I found my self "waiting out" most of the hard ones. Like why would I risk this section when I could wait. The only thing that can counter act this are moving platforms that will fall after a while so the player is forced to have to play with the reversed controls for example. I really liked the level design except for 5 I think it was. Having to walk in a strait line for so long only to fall near the end was heart breaking. I would add checkpoints in areas like that for sure. Overall I am not sure the dialog felt like part of the game because it was really long and I think scrolling through really slow? I might tighten up the dialog as players are more inclined to read something short then something long (people are impatient about reading haha) and maybe just have it last at the very start of the level. I think a 3D platformer with special effects that randomly trigger is a great and unique idea.

mahalis 2021-05-03 15:11

First game I’ve given 5 stars for “mood” in quite a while—the Psychonauts-esque level design and random effects (“Hands?” being my favorite) really sell the feeling of it. I did find that I was missing some of the dialogue while trying to navigate the levels—@crazyrems’s suggestion is a good one. Overall: great work!

hempuli 2021-05-16 16:40

Interesting! I liked a bunch of the effect names; RTX ON was a funny reference. The mouse sensitivity seemed *really high* somehow, which made getting through a lot harder than it would otherwise have been. Also I wasn't sure if I had to collect all the chocolate bars and what the red bar depleting actually caused. Still, very nice work and good art!

miej 2021-05-17 01:26

+1 wrt mouse sensitivity issues. that said, I still managed to make some progress. fun little game, and the random effects reminded me of old-school cheats like 'big head mode'. nice work!

ardorugus 2021-05-17 03:52

Hard to master the controls! But that's the point... how do you get to another level? Is there another level? Or just the ever-consumption of substances in this queazy maze? Loved the shifting mechanics, though. Too soon too much out of breath...