FoonLudum Dare ExplorerLD47 → Curly's Chase

Curly's Chase

By aeveis

View on ldjam.com

CategoryRankScoreCount
Overall503.9525
Fun1083.7926
Innovation1113.7726
Theme3683.4526
Graphics164.3926
Audio493.9024
Humor1003.4024
Mood803.7825

Comments

causalpigeon 2020-10-05 01:52

omg i cant believe you actually made this in 2 days this is so much fun 5 starts on everthing this is going to be top three at least

theseusinabottle 2020-10-05 01:54

Very cute game. The artwork is really stellar and the music has a sort of cute staccato to it that makes it really pleasant to listen to. The controls where a little hard for me to wrap my head around until I encountered the first couple tunnel like areas then I was able to map in my head more easily where I was gonna end up when I started to turn. Also top marks for having a undo button so I didn't have to spend time recollecting fireflys when I inevitably crashed headfirst into a cloud

100th-coin 2020-10-05 02:44

I love the detail about the dude hiding in the clouds when the world is a bit too much. I collected the trophy too! Really nice game, it takes a bit to get used too, but once you figure it out it's a lot of fun!

nerdytopic 2020-10-05 03:36

I think the little cover art matches the pixel art so well- you can really see how it's represented in game. For whatever reason I kept trying to move the arrow keys as if it would turn from the head of the dragon, rather than based on the orientation of the map. This caused repeated bonks. I also think you may have a clipping issue? On my screen the flies counter says 4 / 1, and I'm assuming it means 4/10. The dialogue gave the characters just enough personality- I'm impressed with how much you got done in the short timeframe!

aeveis 2020-10-05 04:14

@causalpigeon Thanks!

@theseusinabottle Yah the game is all about the controls and trying to get the player to get used to them haha. The undo was not as hard to implement as I thought too, but I think that's also due to how Curly moves.

@blobo thanks, that's what I was hoping!

@nerdytopic Thanks! I think the text box icon also helps connect the pixel art to the cover art. Controls wise, I thought about it matching the head, but thought that would get confusing if Curly is going the opposite direction and how there would have to be some context switching(?), but could be something to think about. For the clipping issue, I noticed if the browser window is small enough, itchio's website sides starts to letter box the game. Not sure what I can do about that unfortunately.

causalpigeon 2020-10-05 04:19

@aeveis after the jam you should continue this game into a full on rpg i would buy it the controlls feel way to good just leave in a jam game

lereveur 2020-10-05 23:18

This is so cute, and calm. Thank you, I had a good time, looking out for those buterflies, even if I don't know what a dragon can do of a trophy :smile: Well done!

red-chilakillers 2020-10-06 06:54

I love how the grid helps the player to get accustomed to the controls, the art is outstanding and the game is really fun, I can see myself playing more of it

torcado 2020-10-07 06:53

ooh very nice! really interesting mechanic, puzzle-ish game with fairly restricted movement in the form of a turning radius. also lovely art as always! really meshes well with the character designs and personalities. At the beginning i found it a little confusing, it took a while to understand how to actually move in the direction i wanted, because i kept pressing buttons and i wouldnt change direction, or redirect randomly (now understanding it just took whatever input i happened to press at the time it looked for the next direction). I feel like some indication that the next direction was registered would help with that. also theres an area in the dark clouds where i could reproducibly undo into a wall that i never entered, which was strange. but it only seemed to mess with a couple undo steps. Otherwise super clean and fun to experience :)

mateusboga 2020-10-07 13:03

Very cute graphics. Nice idea for the mechanics too, tough I kept turning on "car mode" and kept wanting to reverse which was a bit frustrating haha This game feels a bit like parking a car inside a maze lol. Great job!

aeveis 2020-10-07 16:19

@torcado yeah, I think controls definitely more of an obstacle than I thought it would. I thought about adding something to show some more direct input, but forgot about it as I got used to my own controls haha. maybe like a dotted future path or an "arrow friend." I've run into that undo bug too, though I'm not sure how it happens... I' m saving the last grid location. Maybe some rounding error (-1,-1 or something where the grid is supposed to be). I'd have to look into that more deeply.

@mateusboga thanks! I thought about an undo function that would be like reverse in car mode. But ideally I wanted that to be restricted to the path the player was already on. So there would be more thought/logic put into how that would exactly work.

zhanna 2020-10-08 16:43

Cute graphics, though the gameplay itself is very frustrating to me — it's hard to get used to the controls and I do my 'boinks' over and over again. I believe with more time spent you get used to it, but sadly I don't have the dedication needed

schraf 2020-10-10 02:07

Good job with this. Graphics were great, and I liked how moving around was like a puzzle. It took me a while to get used to the controls, I was expecting up to always be forward.

aeveis 2020-10-10 06:13

@zhanna thanks for playing! I uploaded a postjam with alternate controls - if you'd like to see, would this be something you are expecting more control-wise?

@schraf Thanks! Since it was puzzle like I thought those controls would make more sense, but I also put a post-jam version with alternate controls where up is forward, if that something you'd like to try.

apandso 2020-10-10 10:05

Very cute art! I realize that the controls are the main mechanic but they seemed frustrating and I had to remind myself of their logic a lot... Source code seems to be deleted. Good job!

aeveis 2020-10-10 18:15

@apandso Thanks! I fixed the link for the source code, thanks for noticing!

gamepopper 2020-10-10 21:49

This game looks adorable, and the way the dragon steers is a considerable challenge. A very smart move by allowing unlimited teleports (although I noticed one tight area where the game will teleport you inside the wall. I was able to get all 14 fireflies, but I'm not sure if there was an end goal after that.

zeu31 2020-10-11 02:40

the art and sound are so good! takes a little time to get the controls, but since the punishment for messing up is so small it is not a big deal to me.

almost 2020-10-11 05:21

The 2-tile turn radius is remarkably unique feeling! The -bonk- effect is really cute. I didnt like that fireflies would run away from me and hide in a corner, forcing me to bonk or rewind :(

It would have been nice to have some indicators of the general direction of fireflies (especially once only a few remain) I looped around some areas I had already been because I was worried that I might have missed one.

omeletton 2020-10-11 15:30

Good, but hard

aeveis 2020-10-12 04:33

@gamepopper There's also a trophy you can find, but the goal is to get the fireflies. Thanks!

@zeu31 thanks!

@almost Yah, you are forced to bonk at times. I think there are some level design things I'd structure differently to make the controls bit more tight. I thought about indicators for fireflies but uhh forgot/ ran out of time haha.

@omeletton thanks!

avavt 2020-10-12 15:15

What I like: - Super lovely artwork. I can't get enough of this cuteness! - Interesting way to unfold story. I was mildly surprised and amused at the same time when I can fly through the cloud and just as I was about to think "So, what now... oh, so now I face water challenges, cool."

What I think could be improved: - The view distance is a bit too close. When you are moving vertically it is impossible to react fast enough to turn. In other word it's pretty much guaranteed that you must press Z whenever you see a turn while moving vertically, and it's a bad experience. I think this is the biggest issue with the game. The "problem" of the game is very alike to parking car, and certainly no one enjoy parking car while forced to not turn their neck. - Smoother retry would be nice. I mean after I hit the wall, maybe instead of resuming with my face touching the wall, maybe one auto Z that put be back a bit further in time would be great quality of life.

omiya-games 2020-10-13 01:37

It's always interesting to see puzzle games that re-contextualizes existing mechanics, such as in this case, movement. As usual, excellent art and music. The dialogs from other characters were a nice touch, adding some necessary grounded value to the game (shout-out to self-quarantining dragon cub). I hugely appreciate the relaxed nature of the game, e.g. easy undos, and Curly moving at the player's pace.

I know it's something I'm supposed to intuit, but it took me a rather long while to figure out Curly's turns take up 2 blocks each time. It might have helped having some sort of look-ahead or silhouette indicating the trajectory of Curly, to make this learning process a bit quicker. It also wasn't clear to me that some fireflies required being touched twice. When they did run off, they often got stuck in corners: it wasn't intuitive that "undo" doesn't reset the firefly count, so adding a tip on that might have been useful. I did like that the maze had a non-straight-forward path that required some thinking, and I would have liked to see more of those in the level.

Had fun, nice job!

korteh 2020-10-18 08:48

wow, really liked your game, kinda reminds me kurukuru kururin

skyvastern 2020-10-25 18:13

I liked this game... cute, simple and fun. The teleport mechanic balances the gameplay pretty well and gives a huge relief whenever turns do not go well. Which overall feels pretty good and makes the game neither too hard nor too easy.

I was able to collect all the 14 fireflies and also the trophy. And going through the maze was my favourite part. Also it was there... where I actually put some actual thought on how many tiles does it actually take to make a 90 degree turn. Overall, a great entry. Had a good time playing it! :)

ale 2020-10-26 14:50

Haxeflixel <3

Wowowow that was amazing! The game had me hooked, and even though I couldn't make it past the black clouds, I had a lot of fun trying. This is just perfect all around, excellent work!!

aeveis 2020-11-07 05:17

@avavt Thanks! That's good feedback, Hopefully I can do some quick usability fixes/options in the future soon.

@omiya-games Thanks! I think the latter "harder" levels might actually do a better job of teaching the controls as there are less options, but there's some feedback I may think about adding too.

@korteh Thanks! I've seen the game before but wasn't explicitly thinking of it. That's a good note!

@skyvastern @ale thanks for enjoying the game!