FoonLudum Dare ExplorerLD25 → STOP Hero Quest

STOP Hero Quest

By halemaster

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CategoryRankScoreCount
Coolness358
Innovation623.43
Theme983.60
Overall1862.93
Fun1892.70
Mood1902.73
Audio2362.08
Humor2502.00
Graphics3052.07

Comments

hints 2012-12-17 07:45

Fun for a bit, is there an end state? Seems like I just got enough income that I could keep the hero dead without losing anything.

salt 2012-12-17 07:59

A little let down by the interface (something to show what tiles have minions on would help a lot), but a neat concept and very pleasing once you're able to send out swarms of minions.

celeron55 2012-12-17 08:07

There could be a better indication of a new special place spawning, because seeing them is quite important. Also, a scoring system would work well.

A well-working implementation of a very good idea.

tyranus 2012-12-17 21:12

I like the idea. You should work in a new version of this game :)

naxum 2012-12-17 21:44

I would like a feature that lets you see if you have minions on a tile without having to mouse over them, but I really like the idea! If there was more feedback to the player and maybe even a smaller map this game could make a great mobile title :)

strong99 2012-12-17 21:54

Nice and good working game. It's fun to send out an entire army of minions to the hero. It was a bit hard to find out how many minions are where later in the game. Not directly clear which tiles were left empty. (except hovering the tile). The hero could be anyone, he should have been busy saving kittens or something. events like : "The hero saved Muskan Town" :P

Overall I played it with joy. I would love to see a new version in the future :)

kharza 2012-12-17 21:58

Like a strategic scale dungeon keeper, quite fun!

halemaster 2012-12-17 22:33

Yea, I'm thinking of reimplementing using jMonkey for a better interface. Thanks for the feedback :)

nukethebunnys 2012-12-18 03:45

Neat concept, I like the map and art style

dalbinblue 2012-12-18 17:06

Pretty cool; would have been much more helpful if I could see where my minions were, maybe through numbers or a heat map.

bushmango3 2012-12-18 20:55

Awesome idea! It could be soo much fun if you improve on it. 1) UI out of the way of the map 2) indication of how many minions are in a space 3) indication of the level of the hero 4) better indication of special areas. You could make normal areas darker and special areas lighter so they pop out

someone 2012-12-20 01:21

Cool idea.
Would be useful to highlight the tile under the mouse. I sent minions to the wrong place a few times. Also knowing where minions were would be very helpful ad other people have suggested.
Interesting how much the info panel slows the game down.
This game could be awesome with a bit more work.

lonestranger 2012-12-20 18:48

Love it. I put my castle in the corner so it was hard to defend the special locations (it was also hard to see some of them, maybe they need a better indicator that they are appearing?) I think the concept of creating minions is kind of pointless as long as there is nothing else to spend money on, so having to hit E got in the way. I agree with some of the other comments--A better way to feed the data to the player would reduce the 'overhead' of playing and increase the enjoyability. I believe you have a fairly solid foundation and would be interested in seeing any future updates.

eni 2012-12-22 15:59

Pretty fun game! Sad there's no end state besides losing though. Agree that it could be clearer where the special areas are.

neonlare 2012-12-26 08:56

Was fun for a while but very hard to get into interface-wise.