FoonLudum Dare ExplorerUsers → Blengineer

Blengineer

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201223Tiny WorldLost In Her Eyecompo6852.561.563.353.613.442.471.672.8122

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Blengineer

LD23 — Tiny World

World In A Bottle by Serilyn 2012-04-23T04:05:00

I really like the data readout of the different things, but it was unclear what the numbers meant. 0, 2000, 10000. It seems like these aren't giving me anything extra.

I like how I can leave the game to write this comment and then come back and its completely changed.

I wish there was more than 1 bottle, like in the screenshot. If you wanted to take this game further you could consider: what if I could have an array of bottles and preform different experiments on each one and watch them all play out at the same time?

The Last Rainbow by Vandash 2012-04-25T02:30:00

Digging the art style and mood. Fairly good gameplay too but I got up to about 15 points before I had to actually move the rainbow. (it just kept bouncing on the same building). You could provide a slight random direction on each bounce to fix this.

I got really really frustrated whenever my rainbow hit the wrong spot and I had to re-try. The reason for this I think is that your game is wonderfully immersive and I hate that I get broken out of that after I lose.

I suggest that you consider an alternative to the "hard-reset" model you have currently. What if hitting the planet simply reduces my score or gets rid of my score multiplier? This is the sort of game people could get lost in for a long time if you stop forcing them to stop.

A metaphor I just thought of is...imagine your rainbow is like a tennis ball or basketball. When the ball slowly stops bouncing it is sometimes fun to add a bit of bounce to it by pushing and then slowly get it back up to a high bounce rather than bending over and picking it up.

So maybe hitting the planet simply reduces bounce and you have to do something to pick it back up again?

Sword of Altaria by shard123 2012-04-25T02:03:00

Since it seems like each sword gave you more attack range, it would have been nice to have the sword range be visible when you attack. A more simple solution could have been to simply state what new strengths the sword provided in text.

The music was nice and the audio provided good feedback but I wish that the music had gotten more fast-paced and intense during the boss fight.

Some enemies took more than 1 hit to kill (all enemies with magic and the boss with any attack). Providing feedback that you actually hit would have been good such as a red overlay on the sprite's image.

I enjoyed the story. The text on the diary/journal entries could have been more legible...distractions like that discourage people from reading it.

Lost In Her Eye by Blengineer 2012-04-23T03:54:00

update: my entry has been moved to the compo section. Thanks Admins!

Lost In Her Eye by Blengineer 2012-04-23T07:59:00

thank you very much. That is what I was aiming going for.

Genesis by TyrusPeace 2012-04-25T02:18:00

I like the art style and animations for the grass.

I'm unsure what the point of having plants really is. Are they like walls that protect you and your buildings? But they don't really seem to slow down the enemies and my score is purely based on time survived. Sure the plants give you genesis bombs but that just lets you build more plants. So the problem is that the plant game system isn't really interacting with any of the others.

To fix this, you could consider ways that the plants might help support the player or affect your score. Maybe they apply a score multiplier or slow down the enemies like I suggested.

I would like to be able to jump and shoot down at enemies from above. OR maybe have enemies that come from different locations or different heights.

Nano Ascension by mikelovesrobots3 2012-04-23T05:42:00

this game looks neat but the 32-bit executable is looking for a data folder. I tried using the 64 bit's data folder but to no avail. Drop me a message if host a web version or something, I'd like to try it out.