FoonLudum Dare ExplorerLD27 → Lunar Rush

Lunar Rush

By timmahh

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CategoryRankScoreCount
Fun3702.72
Audio4492.16
Theme4592.72
Graphics4832.58
Mood5332.00
Overall5742.35
Innovation6041.72
Coolness147736

Comments

wombatica 2013-08-27 20:16

Nice game. Firing didn't seem to work but might be my laptop config

lidfrid 2013-08-27 22:46

Keep Going man! :D Nice job!

william_edwards 2013-08-28 05:29

Great graphics! Was it stock art because, if you drew them yourself, I predict great things in the next LD :)

thijsku 2013-08-30 13:41

Nice little game! It's a bit basic, but I think it's amazing that you made this in one day. (especially since you're new to Unity) You made great use of the theme!

Too bad there is no music in this game. It would've been nice if the tempo of the music would go faster each round. Some powerups and more variation in the enemies would be cool too.

A simple thing like a rounds-counter can be great, because it will allow people to easily compete with each other.

Anyway, keep up the good work! :)

haxpor 2013-08-30 13:54

Keep up good work mate!

One thing might be good to add is the wave or round counting, as it's kind like an endless for now.

tijmentio 2013-08-30 13:58

Hey great job on finishing something after just learning Unity! And just wanted to say that the description says right mouse button to shoot, but it is obviously the left mouse button!
Anyways well done

miguelsantirso 2013-08-30 14:32

Congrats and welcome to Unity. Keep working, it's really amazing that you finished your game!

supercannon 2013-08-30 14:33

Simple and easy to control, gets pretty hectic further in. Great entry!

muciojadpl 2013-08-30 15:12

Nice job overall! Gameplay is addictive me, and graphic is quite cool. The only small bug that caught my eye this is that a few enemies bugged in the corner of the map, but it doesn't have a major impact on the game, I finally lost in the next wave :D

timmahh 2013-08-30 18:15

Thanks to everyone for playing my game thus far :) Just some replies:

@Will Edwards - all the graphics were my own creation, I went through a tutorial to create the background in GIMP (http://www.gimpusers.com/tutorials/starfield-tutorial) and all the other graphics came from my limited pixel art experience.

@Thijsku - I had added power ups but they kept on bugging out :( I agree a rounds/points counter would allow some competition so that there is more of an incentive to do better each time! Thanks for playing my game!

@TijmenTio - Woops! Will fix!

@MuciojadPL - Thats because sometimes enemies spawn on top of each other and freak out BUT you can get 2 free kills that way :P

vaalen 2013-08-30 18:22

It's a nice little game who can become addictive really fast. :)

jaspreetdhanjan 2013-08-30 18:24

It's quite cool! Love the idea of using 10 seconds as a spawn interval.

kragnir 2013-08-30 19:19

Nice start for a game. With some depth to the combat and a high score system or ending it could be really nice. Like the graphics and sound.

garethiw 2013-08-30 20:39

Ship movement felt a little off - needed more inertia maybe? Agree with the others that it needed a score/wave counter and also a game over state. Pretty good for your limited time though!

vaughn 2013-08-31 16:48

Pretty simple concept. I think I got to around wave 15? Not sure though. Would be nice to have a counter. I noticed some enemies would get stuck sometimes and when I died, I just kind of stayed there, taking hits, haha. Decent effort though for learning unity, keep it up!

almax27 2013-09-05 19:20

Nice game, the controls where super smooth and a joy to play.

Only thing that bugged out was, when I died my ship froze but the mobs kept coming, you probs know about that though I'm sure.

Anyway, cool!

jwolf 2013-09-14 04:41

Oh man, those saucers show no mercy once you finally lose.

The game could use more variety, but it's pretty well made for what you set out to accomplish. Nicely done!