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The Dragon's Treasure
The Dragon's Treasure
By malhcat
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 59 | | |
| Audio | 230 | 2.83 | | |
| Graphics | 456 | 2.73 | | |
| Overall | 487 | 2.77 | | |
| Fun | 540 | 2.47 | | |
| Innovation | 542 | 2.48 | | |
| Humor | 598 | 1.88 | | |
| Theme | 598 | 2.62 | | |
| Mood | 614 | 2.27 | | |
Comments
smaxx
2012-12-17 12:17
Nice idea. So far I haven't found any use for the second ability - the delay is just too big considering how fast they grab the stuff. You should consider having the thiefs run back/forth between treasure and border (unless they do so anyway at some point in time).
zompi
2012-12-17 12:22
Ok, sound effects are as far the best! Thieeeeves! :D
zener
2012-12-17 16:46
Nice game! Very good quality in all the aspects. The playability could be improved with some hotkeys F1,F2,F3 to select the spells, like in WoW. Impressive audio by the way!
As has been said before you really do need hotkeys for this. I also don't really see the need for the fireball. Yes it hits an areas but there is a massive delay in using it. In general I found that my clicks weren't always firing off the attacks even when I could use them.
But besides that it's a pretty solid game. I liked your graphics and the sounds. And I like that you took time to make the coin pile go down over time. A nice little game.
sir_json
2012-12-17 19:35
Very solid game ;) The Audio is awesome. But I dunno why the dragon is the Villain because he only defends his treasure
Nice first entry !
bugninja
2012-12-19 05:26
Not bad.
dray
2012-12-20 15:53
477, 100 gold is maybe a little to much for the playtime. the game start to be hard at 20. Funny because your game look like a polished and high paced version of mine :) liked it but yes, without hotkey, i lost a lot of piece when using the others spell.
The lighting on the coins is nice. If you had two or three coin bitmaps and randomly picked them, and two or three hero characters, it would go a very long way.
An extension of the game could be to be steering the dragon around the pile - the dragon moving at a fixed speed perhaps - and shooting, rather than the top-down god-like targeting?
the-jack
2012-12-23 03:06
Pretty good. I would have mapped the powers to 1/2/3 for ease of use. I guess dragons = villains? Cool.
A decent entry. Needs a little more variety to keep it interesting for a longer time. Good sfx and music. :)