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Intergalactic Slave Wars
Intergalactic Slave Wars
By trentfealy
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 189 | 2.61 | | |
| Overall | 246 | 2.68 | | |
| Innovation | 252 | 2.47 | | |
| Fun | 253 | 2.37 | | |
| Graphics | 263 | 2.47 | | |
| Mood | 287 | 2.13 | | |
| Humor | 297 | 1.47 | | |
| Theme | 319 | 1.83 | | |
| Coolness | 898 | 36 | | |
Comments
I enjoyed the game, particularly the music and the sound effects. The firing noise is hilarious! The AI was really good too, much better than I was at the game. I had a hard time understand the game, and every once in a while things I was building didn't continue or stopped or just didn't work (and I didn't know why). Great work, had fun!
(right clicking doesn't work in my unity web viewer; it brings up a unity menu instead. The numbers are hard to read; a classic trick is to draw the same text in black at 1,0, 0,1, -1,0, 0,-1 offsets first so the text has a black outline. And the menu shouldn't scale with the size of the land)
The AI is really effective, I got buttered! (That's like being creamed but takes longer)
Once I understood the game - there could be more in-game prompts on what to do for the first timer - I got into it!
celsyum
2012-12-18 09:39
quite fun. You should improve planets option menu and add some auto targeting and shooting.
zener
2012-12-18 09:44
Nice Galcon like game, I like the features added to be more evil. The AI is too good for me and the UI should not scale the same way than the planets, you lose too much time zomming. And the music fits perfectly!
Fun idea! Could use some polishing though, it was often hard to figure out what was actually going on.
jlauener
2012-12-20 21:13
Has potential however the controls prevented me from having fun honestly, sorry :(