FoonLudum Dare ExplorerLD30 → Columbus Close the Door of Your Seas

Columbus Close the Door of Your Seas

By dsalles

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CategoryRankScoreCount
Theme554.00
Innovation1333.80
Graphics11062.13
Overall11712.31
Fun11771.93
Coolness187226

Comments

ethankennerly 2014-08-25 05:21

When I saw the embellished map of the world and the people interacting, I felt fascinated. If you continue to develop this, I'd be curious to see how you clarify the technology level of a nation.

solifuge 2014-08-27 05:51

This is a neat idea! I love that map graphic in the background, and the jostle is cute. There's a couple things that limited my interaction with it--first of all, that without being able to get a sense of the rules of immigration, or cultural conversion, etc., I didn't feel like my actions had much of an impact. I would open a door and often travel would happen in only one direction--and I wouldn't know why. And then, even with flags marked it was difficult to understand which doors controlled travel between which continents. It'd make more sense, I think, to have them lie on some kind of line between the islands, just for the sake of helping the player make quick decisions.

Thank you for the game!

marcellus 2014-08-27 06:04

Nice web-troll link, it leads to a download... well anyway I played your game.

First of all the screen is too big, half of the game was outside my computer.

But I like the homemade graphics, I played until I discovered that the people grow in size slowly which makes it creepy, and I stopped when argentina conquered the world. I guess if I let all the doors closed, the diversity of population is kept.

If it was a philosophical metaphor, it was one I didn't like that much. I hope you had another idea behind this game.

william_edwards 2014-08-29 11:00

The web link doesn't link to a web game, it seems to link to a bunch of windows exes? :(

strong99 2014-08-29 12:03

The idea is nice but it was hard to understand the rules for diversity. Why would I open any door at all if I should maintain diversity of population?

hempuli 2014-08-29 13:57

Interesting concept and neat implementation! It seemed that after a certain point closing the doors no longer prevented people from migrating? I'd love to see this expanded upon!

landosystems 2014-08-31 21:59

Interesting idea, tough to know quite what's going on though. Good work!

yodamaster 2014-08-31 22:03

Not web.

javadocmd 2014-08-31 22:05

Definitely a fascinating concept. Without something to gain by allowing interaction, the easiest way to maintain diversity is to keep everyone separate. This, of course, could be intentional, to make a point -- but in any case this makes this less a game and more an instructional simulation. Still, much praise for the attempt!

vividhelix 2014-09-01 06:53

Awesome take on the theme - after a while, I decided to open all the doors and could see the monoculture take over...creepy! good job!

moi93101 2014-09-01 15:30

It could be more interesting, but I think it's too "simple" actualy.

commodorekid 2014-09-01 21:32

I can see this original mechanic being a game but glitchy look should be fixed and a proper interface should be added in my opinion. Also a reachable aim for the player would be nice.

conflictivelabs 2014-09-07 01:55

It's hard to really tell/predict what opening a door does/will do. Some "cultures" seem to be more likely to travel than others and thus I didn't really feel like I was having any real strategic impact on the outcome.

The idea IS however, quite interesting and it's a truly outstanding "experiment" for a 48h game. It actually leaves you thinking about globalization and cultural exchange.