tomvert 2014-08-25 17:30
Cool idea ! Some levels are evil, that last ones with 4 balls are quite challlenging, but not too much so anyone can finish the game, I appreciate that. Great job !
Foon → Ludum Dare Explorer → LD30 → Marble Run
By homletmoo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 81 | ||
| Fun | 56 | 3.85 | ||
| Overall | 139 | 3.70 | ||
| Audio | 197 | 3.36 | ||
| Graphics | 389 | 3.36 | ||
| Mood | 451 | 3.11 | ||
| Theme | 514 | 3.32 | ||
| Innovation | 649 | 3.04 | ||
| Humor | 807 | 1.96 |
Cool idea ! Some levels are evil, that last ones with 4 balls are quite challlenging, but not too much so anyone can finish the game, I appreciate that. Great job !
Well executed and designed.
Remind me a game on my phone but funier ! You made a good job.
Nice game, congrats!
Old idea with a new twist. Pretty hard with multiple balls :)
Clean, easy to get into and challenging. Great job! :)
This game felt real due to the marble rolling and hitting wall sounds being so well done as well the shifting of the board graphical effect. I really enjoyed it. A+
Really great execution of a simple idea. Controls and visuals and sounds all come together to enhance the mechanic. Really fun overall!
Nice idea and very good execution. It really feels like playing one of those marble games I has as a kid. The sound effects in particular are very pleasing. Nice work!
Fantastic, a really well designed and executed game. Sweet marble sounds ;)
This was suprisingly good! Looked a little dull and simple, but it got challenging and the sound and graphical effects were rather good :) Could work pretty well on a phone I guess.
Pretty neat entry, reusing the old ideas in quite fun and challenging way. Liked the board shifting effect.
Exactly what it promises to be. Marble game, plain, simple, fun, challenging!
"Real panning marble sounds" - I can attest to that. Great game, well executed.
Great entry, I enjoyed it a lot!
great entry, just an idea could be cool to use a mobile device as a remote
http://rhuno.com/flashblog/2014/08/19/airgamepad-example/
or
http://www.yopsolo.fr/wp/2014/07/19/adobe-air-wand/
I liked this a lot! The marble sound was perfect!
God I hate this game. But that is good because it's a rage inducing fun! hahah
This is incredibly well polished and a lot fun to play. Loved it a lot, very good work!
Very nice! Good levels, very playable, fun to play, and the difficulty gets higher slowly. The sounds are minimal, but fit perfectly.
I was on one of the levels with three balls and switched browser windows and that closed the game window - please make it stay open.
Other than that, great idea and execution, good level design too!
good but so hard!
Oops, sorry about that. My whole website's codebase is a bit of a mess at the moment. I've been a bit discontented with the current system on that page, so I'll probably add a dedicated 'close' button to the popups soon.
Pretty fantastic game, the sound design was pretty good too
Genuinely quite a fun little game. Sounds work really well.
I loved playing the real life version of this game, but that only had one ball... X( Nice work with this! It feels and looks really good!
Now this is an entry I have mad mad respect for. I'm not sure how you came up with the physics and mechanics in less than 48 hours but it had my kinda challenge. When I had to handle 3 marbles, I knew I was screwed. This is going to be a killer android game. Superb!
Ha, really good take on this concept - there were a few similar ideas in this LD, but adding the rolling marble aesthetic (with those ever-so-authentic sounds!) makes it my favourite of them. I'd say that the hit boxes on those holes was a hair too picky though - I feel like it would be a bit more "fun" if you could move fast n loose a bit more. Besides that, it had a really good feel to the movement... great job!
Cool simulation and response to the inputs and nice simple style. I like the interpretation of the theme and playing it is fun :)
The collision is probably one of the weaker points, I agree. The problem is trying to simulate round objects with hitboxes and pixel maps - which are, by nature, not round. I didn't really have the time or knowledge to extend Flashpunk's collision engine to support circular bodies, so the marbles are represented by a square, and the holes by a circular pixel map (with jagged edges, because pixels).
One feature I would have liked to add would be a slight acceleration towards the centre of a hole when you get close enough. That way, if you are travelling fast enough, you could skim around the edge of a hole.
Nice and fun entry! I lasted 6 minutes in my first try
I finished the game in 5:36. It was fun!
I'm glad the physics are tolerable unlike those real marble labyrinth toys. Those buggers are such a pain to control. I'm glad this game is well executed.