nilstastic 2012-04-23 08:39
nice! managed to kill another player and a couple of rat/scorpions =)
Good: MMO! And it works! =)
Bad: Hard to make out what's going on due to "intense" graphics and new glasses. *argh* =)
Foon → Ludum Dare Explorer → LD23 → 48 hour MMO
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Innovation | 266 | 3.29 | ||
| Humor | 330 | 2.43 | ||
| Overall | 498 | 2.86 | ||
| Mood | 683 | 2.27 | ||
| Fun | 778 | 2.10 | ||
| Audio | 784 | 1.08 | ||
| Theme | 811 | 2.12 | ||
| Graphics | 859 | 1.83 |
nice! managed to kill another player and a couple of rat/scorpions =)
Good: MMO! And it works! =)
Bad: Hard to make out what's going on due to "intense" graphics and new glasses. *argh* =)
nilstatic: Thanks! Here is a protip:
In chrome use CTRL + Mousewheel to increase the size to make things easier to see. This can help with clicking on stuff.
Also if anyone is having problems playing the game, please leave a comment. It should work in Chrome/Chromium.
An MOO in 48 hours? I never would have believed it possible.
Though, the grass texture pattern assaults the eyes, which increased the difficulty of clicking on stuff.
The gameplay and graphics aren't that good, but hey! It's an MMO without the first M ;p But good job on a working MO :D
Interesting goal and nice that you succeeded!
Humor points for your writeup here.
Multiplayer: check (I think).
Kill some rats: check.
Grief a player: check.
I mean, a health gauge would be nice, and maybe a little less tiny would be good too. But this is good stuff right here.
Super impressed that you made an MMO in 48 hours! Is it fun/playable? No and kind of. Still, if you gave it some more time (and made the screen bigger, I was all "why are there numbers, oh that dot is an enemy") it might turn into something good.
Game was very laggy running in Nightly, I found.
No source?
Good work! Remember you have to post the source code to qualify for Ludum Dare. The high contrast graphics made it seem a bit "noisy" - the grass and rock would be nicer with less detail, and I wish it was BIGGER in terms of screen real estate, but otherwise, pretty awesome effort!
It's amazing that you made a functional MMO in a single weekend. I probably spent more time on this than I should have...
There didn't seem like much to do in this game. Walk around, talk to people, kill rats. Someone made a comment about "the final boss" which I dismissed as a joke, because this game was too simple for things like "goals" to exist. But then I saw the box. It was the most beautiful thing I have ever seen. I wanted it I needed it I need it I need the box why can't I have it... I think I'm going to go lie down.
Ouch, that grass texture... Otherwise well done for getting something multi-player going in a Ludum Dare.
I want to say that I really like the way that this game does the thing where it has secrets that it doesn't really tell anybody about and that you really have to work for them. That was really something that gives me a feeling of nostalgia towards some of the games I played as a kid. After spending way too much time on this game I have finally got the box. :D
Really? An MMO? in 48 hours?? you sir are a brave man. Kudos, that mustn't have been easy... Impressive work!
I have to give you five stars somewhere, because making an mmo in 48 hours must have been a hell of a lot of work!
Hmmm.. I couldn't get past the "Connecting" prompt. Server issues?
Can't get past the connecting either.
Well, I posted the game on reddit. Seems to be working now, but there was a bit of a traffic spike for a while. Should be available now.
Also regarding the connecting screen: It will also do that if you have a browser which doesn't support websockets or canvas. Unfortunately I didn't get around to client side error reporting, so you may also want to try updating your browser (or using chrome).
Great job with a working mmo!
This is pretty neat. I like it about as much as I like any other MMO.
Love this idea! But the world is awfully empty, especially when all the other players are just standing still. :) The objective to "kill rats... so that you can grief other players" is indeed the essence of MMORPG. :)
Wow, very ambitious! Amazing that you got this to work, from a technical perspective. Congrats!
I walked around and did stuff, neat. Bit laggy, but hey, it worked!
Good: It's an MMO build in a weekend. Nice job! The multiple tiles and exploring your little world was fun.
Bad: Ouch on the eyes. I couldn't really see those rats. And the pathfinding could use some help. Something confuses the pathfinding and players / rats run in circles sometimes.
Well done with the whole MMO part, but it's hard to tell what's going on, it's all so small. (Just because the theme is tiny world, doesn't mean sprites have to be tiny. ;_;), Good job though.