FoonLudum Dare ExplorerLD25 → HenchManager

HenchManager

By maato

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CategoryRankScoreCount
Audio3292.53
Graphics4392.76
Theme4762.94
Mood5052.53
Overall5232.71
Innovation5482.47
Fun6402.18
Humor6811.54
Coolness99028

Comments

jacksgamessucks 2012-12-17 20:44

i will come back to rate this game when you add win or web version

awppy 2012-12-17 21:08

Played the web version. Controls were a tad frustrating and could use some polish, but the concept was nice, if a bit thin in action sometimes. Cameras were a nice aesthetic touch

joyboxed 2012-12-18 19:13

can only agree with previous guy, controls felt a bit weird but you got a nice concept =) keep it up

bwdevel 2012-12-18 19:29

Passing on rating the game. If it's in your power, please don't target one specific browser. I understand that the browser manufacturers are being proprietary jerks, but it is possible to develop for more than one browser.

maato 2012-12-18 19:36

In this case it is not really possible, the game was programmed in C++ and was ported to the browser using Native Client which is a chrome only technology. If it was made using html5 I can imagine your objection, but in this case it should not apply.

starspell 2012-12-18 19:37

Nice concept but way too easy. I just got everyone in the building together and sat them all in front of the closest outside door and gunned anything down that came in.

The graphics and sounds were pretty nice but it was all a little bit too slow-paced.

Oh and a couple of times my guys got confused about going through a door and got stuck on the walls.

But you should definitely take this and polish it up some more, it could turn out really nice!

remblej 2012-12-19 08:59

Who tell me, how run game like this at linux(ubuntu)?

remblej 2012-12-19 09:00

Who tell me how run game like this at linux(ubuntu) ?

jamesca 2012-12-19 23:28

Good effort on doing a game in C++ I know how much a PITA that language can be having written software in it for 10 years, but I am not sure about running native C++ code in Chrome from a security point of view. It increases the attack surface of your browser a lot.

brighterorange 2012-12-20 05:26

I liked this idea. It was fun trying to manically keep the heroes from penetrating the base, and I had limited success (mostly by dodging their shots, keeping them preoccupied with trying to kill me). But I found it hard to get my characters to do the stuff I wanted them to... they were usually deadweight. Maybe I just missed something about the controls?

krides 2012-12-26 15:18

For some reason it reminded me of FTL. Also, How did you add it to the Chrome store? Really curious.

mortalwombat 2013-01-04 14:33

Solid game!

Controls didn't feel very good to me.

azurenimbus 2013-01-05 18:23

I didn't have trouble with the controls, like some people here did, but I think that the level design needs improving, because there isn't much (that I could find) to actually stop them. Is it really just opening and closing doors and moving around dodging bullets? I think this game is really cool, you just have to work on the design so that there's more of an engagement with the player!

Cool effort, though!