lanoiadimuu 2012-04-23 17:11
Nice and fun game, i loved the "hacking" system.
Oh, and there's a typo in your readme: You are a 'volunteer' in a "laboroty".
Foon → Ludum Dare Explorer → LD23 → Mr.No's Laboratory
By helco
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 201 | 2.77 | ||
| Mood | 424 | 2.69 | ||
| Innovation | 425 | 2.94 | ||
| Fun | 432 | 2.81 | ||
| Audio | 511 | 2.27 | ||
| Overall | 524 | 2.81 | ||
| Graphics | 602 | 2.56 | ||
| Theme | 656 | 2.56 | ||
| Coolness | 980 | 22 |
Nice and fun game, i loved the "hacking" system.
Oh, and there's a typo in your readme: You are a 'volunteer' in a "laboroty".
Definitely took lots of inspiration from Portal ;)
Pretty anticlimactic at the end, but that was a very fun, original puzzle game!
My only complaint would be that it was sometimes quite difficult to get through the doorways - especially the very last one (before the final room).
The chip puzzle was a clever one, and I had fun with that. Moving around the game world was frustrating because my dude moved so fast (2,600 fps!) and even lining my character up with 1-width corridors was hard. Same went for the chip editor (is that an AT-AT walker? :)). The puzzles would have been more pleasant if I had just moved in discrete increments! Also, I didn't understand why the puzzles often involved symmetric pieces, like I was solving the same puzzle twice.
Portal influence is transparent but I do like the talking computer. :)
@lanoiadimuu: Oh thanks :) I'll update right now
@MurrayL: I planned to make the end longer but I could start just 3-4 hours for ending, but I'll try to make the collision for the player smaller.
@Tom7:
Thanks to you for reporting this bug, cause I use a similar timer system in another game, but with the other updates I'll enable VSync (60-75 FPS).
Just saw that I can not submit a patch without changing the original file link (I think that would not be fair) ?
But I'm updating and submit right after the judging ends.
Very nice puzzle. I wished they were getting a bit more complex near the end, but it was fun to go through.
The controls were a bit glitchy and too fast.
You can put a separate download ( i think you can rename the download links, just rename it to post mortem version.)
You got an upgrade!
I changed the whole movement system to the system I original wanted to do but I was too lazy to implement it, but here you have it: a smooth tile-based movement
And please say if the speed bug is gone.
Tomorrow (UTC+01:00) I will make a blog post for the timer problem because of other games of mine which use it, because I don't have an idea to solve it forever without using the non-cross-platform nanosecond API of windows
It was a faster process to place wires before the post-compo version.
The speech is only playing on the left channel. Painful on headphones.
Puzzles were okay, I got through them without any trouble, but this type of puzzle and scenario has definitely been done before.
Nice! The hacking system was clever, though it took me a while to figure out its rules. Tiled movement would've greatly decreased the frustrations I had with moving around. For example, I had trouble placing connectors in the right spot when hacking, and trouble getting through door ways.
The Microsoft Sam voice was a bit annoying, and the game would've definitely benefited from some ambient sounds or music.
Anyway, the game definitely needs some polish, but its got some good concepts.