FoonLudum Dare ExplorerLD19 → Panacea

Panacea

By shinesyndrome

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CategoryRankScoreCount
Coolness336
Community1182.80
Theme1213.00
Humor1362.00
Overall1772.46
Fun1802.23
Innovation1892.17
Graphics2241.85

Comments

legacycrono 2010-12-22 14:27

This is difficult. I tried playing it twice, and both times I ran out of air and died. There aren't enough dead bodies to collect oxygen cylinders. And I went through walls at least twice...
Well, I couldn't get past the second floor. It's an okay game, but I wish there were more to do besides walking through rooms expecting to find either oxygen or the stairs.

endurion 2010-12-22 17:25

Hurray, I found the source!
Quite scary atmosphere, with matching music this is quite good (probably faster breathing would work as well).
In the lower levels I noticed that sometimes the doors would not be correct (I could walk through a wall).

brighterorange 2010-12-23 05:37

X.> 0<,X
X 11 Y 7
Fun

.. I just had an idea where the assumed to be unintentional console window contains valuable gameplay insights. :)

The rapidly depleting air and then health definitely stressed me out. My avatar moved quickly enough that I could explore, and got at least to the second level, but I didn't have any confidence that I would be making progress... exploration basically seemed random. Couldn't interact with anything except bodies, to get more air (are those pick-axes? why are there so many?). Also walked through some walls, and though I couldn't tell if that was a bug or a secret, it then made me even more stressed out because then I had to check the walls in each room to see if I could go through them. (Fortunately due to a classic physics bug, I can walk 1.4x normal speed when moving diagonally. :)) But, I guess these are all lessons of the apocalypse.

barigorokarl 2010-12-27 21:48

Whoah, like this panicky atmosphere. I reached the 3rd (or was it the 4th?) level but then I died ... How much levels are there? A little bit more oxygen for each cylinder would be ok though ;-)

draknek 2011-01-03 00:00

It's not obvious what the active regions for picking up an oxygen tank are.

When a dead body and a crystal/train track are overlapping there's no transparency.

The biggest problem is that it just feels incredibly samey. Once you've played for a minute you've played exactly the same experience as if you'd played for ten (ignoring completing the game or running out of oxygen). The mazes are just too big (and too numerous: I got to floor 4 and didn't find the end) to be interesting.

Desperately needs audio: some appropriate music and a variety of breathing sounds based on the current oxygen level would give this so much more atmosphere.

I encountered the broken maze bug once.

badlydrawnrod 2011-01-03 19:35

This is definitely a good start for a first game. I liked the graphical style for the objects in the rooms.