FoonLudum Dare ExplorerLD46 → Dumb Ways to Doctor

Dumb Ways to Doctor

By TheBlitz, TastyMeat and specturnal

View on ldjam.com

CategoryRankScoreCount
Overall7193.7022
Fun14243.2222
Innovation5663.6222
Theme334.4022
Graphics11953.6522
Audio12343.0222
Humor3513.6722
Mood7343.6521

Comments

sn4pi 2020-04-20 23:25

I think that this game is pretty complex and has a cool idea in mind. It is stressfull in terms of gameplay and completely chill because of the nice track playing in the background. The controls felt a bit wonky but it's no big deal afterall. The real problem for me was to find my mouse cursor when i wanted to skip to the next day because the cursor color completely blends in with the background!

Nontheless, I liked the game and I am deeply impressed of the complexity of the gameplay.

shugor 2020-04-23 14:37

I really like the concept here and the variety of different tools is great. I think the days might be a bit too long though as I found it quite easy at first, and I'd have liked the difficulty to ramp up a bit faster. Had a lot of fun playing though, good job!

hcursino 2020-04-23 15:03

That was fun. Other than the music getting quite repetitive I don't have anything to complain about your game. Well paced level design, smooth and fun game play, charming graphics, cool character, preposterous situations. Amazing entry, good job!

hanna-knop 2020-04-24 18:50

sooooo coool! I really like the idea of that game! Felt almost like a real doctor :D great job guys :)

wallyfoo 2020-04-24 18:50

The music was repetitive, but it's a solid concept with a lot of potential.

ben-ash 2020-04-24 18:51

Really liked this! Definitely didn't save ANYBODY my first time, and there was something morbidly hilarious about the goofy background music paired with seeing patients gush pixel blood right at the start.

xel 2020-04-24 18:52

Cool yeah so I definitely shouldn't be a doctor with the number of patients I killed at first!

The concept is great, it took me a second to figure out where all the initial tools were but once I had a mental map of them it became a lot more fun! The treatments were also pretty funny. Imagining super gluing an artificial limb to a patient and calling it a day is great.

bitdecay 2020-04-24 18:59

I found it hard to understand what I was supposed to do to treat the patients. It seems like you can only pick one treatment, then they either recover or die? Example, one patient was bleeding, so I used a blood pack, but he kept bleeding out faster than the blood pack was helping. I wasn't able to use any other tools on him, so he eventually died.

The idea is a fun take on the resource management style. I could see having more fun with this if I was a little more free to play with the tools. Overall a good idea with decent execution.

ankou 2020-04-24 19:40

This is a neat idea and I like the art and layout, but the gameplay is definitely a bit hard to understand at times. It might help a lot add some sort of indicators of what patients need outside of their information windows, since checking up on a character and then running to actually grab what they need often takes too much time to actually save them.

weine 2020-04-24 19:57

First of all: the importance of the **E** button cannot be understated and this should have been written all over the text and starting play. Took me a first playthrough to realize that either this game isn't finished at all, or I'm missing something. Turns out I was was missing the patient reports (**E**).

Second: cool game. I had fun "treating" my patients, although it felt that the first days were a bit too long, making the game a bit slow in the beginning.

I'm just wondering how you could know that these kind of treatments would be recommended by a prominent political person today? You have to be time-travelers or something =)

nikadra 2020-04-24 20:07

A fun and challenging game that certainly kept the tempo pretty high! It was thrilling dashing in between patients trying my best to supply everyone with everything they needed, and then inevitably failing because I picked up the wrong item in my rush, or didn't make it in time.

The gameplay was, in my opinion, the part of the game that stood out as most interesting and well made. I think that the multitasking aspect, time constraint and pressure to save lives definitely combined well to make a gameplay where the player is constantly kept at the edge of their seat. It also feels as though you managed to add a good amount of aspects to patient care, and this prevented it from becoming a stale process. It isn't just about finding the right items, but also making sure you have the time to do so by using, for example, the blood bags and tranquilizer. However, sometimes I felt as though it could have been made more obvious exactly what was happening. For example, when my patients got up for no reason I didn't quite understand why, but having an additional read-through of the rules made me realize the tranquilizer could be used against this. In general, it would've been nice to have give the player a bit more feedback about what's happening, so one can understand what's wrong and how to fix the problems.

The graphics were simplistic, and they did a good job in portraying what things were so you could usually quickly judge what something is when you were in a hurry. Although some items had a bit too similar of a design, I find that you quickly learned to distinguish between them, and besides it added a bit more of a challenge to the gameplay. I think some visual feedback on a patients condition could have been nice, so that you know which patients require the most urgent care without having to read their patient report.

The music was a nice touch, and audio feedback was used well when administering care to patients, like I would've liked to see a bit more of in regards to the visuals.

Overall, the game was fun and hectic, lacking just a bit more clarity. Like others have said, sometimes it was a bit difficult to understand, but once you got the hang of it it was actually genuinely enjoyable! Great job!

euler-moises 2020-04-28 04:46

What a funny game! I was just like a nut trying to remember where the objects were. I would be a terrible doctor. A simple and fun game, with simple and colorful art. When making a song for a game, think that the player will hear it often. Avoid very short loopings. Think of something over 40 seconds long.

Congratulations!

2022-08-26 10:24

Lol, that's really funny. However, I don't think it's funny when you meet such stupid doctors in real life. Or, even more dangerously, you try to treat yourself. Many people think that they can treat themselves and do things for their own health, rather than pay a lot of money to doctors. However, they are wrong. I thought the same thing when I once decided to whiten my teeth. I just applied a lot of toothbrush and baking soda on them and waited for an hour. The result was not so good compared to the enamel problems I encountered later. Thanks to [cosmetic dentistry in Bay Village OH](https://thehealthysmile.net/dental-services/cosmetic-dentistry-bay-village-ohio/), I was able to treat and even whiten my teeth without any adverse effects.