nerlin 2013-08-27 04:54
It seems that you forgot to place some link for downloading game. I didn't see it.
Foon → Ludum Dare Explorer → LD27 → Graviten
By thijsku
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 40 | 3.75 | ||
| Overall | 68 | 3.71 | ||
| Mood | 71 | 3.60 | ||
| Audio | 94 | 3.50 | ||
| Innovation | 103 | 3.46 | ||
| Fun | 134 | 3.33 | ||
| Graphics | 183 | 3.67 | ||
| Coolness | 1806 | 17 |
It seems that you forgot to place some link for downloading game. I didn't see it.
Whoops. Fixed it. :)
Gooooood, given the time you had. Now come to IGAD.
Fun game, always felt like it was progressing along well.
I liked the idea of changing gravity, but you should add Shift to the manual. Had to figure out picking up myself. Good job for 72h, I liked the graphics and audio (Disappeared for a moment, though)
Great idea and really strong execution. Hopefully you develop this idea more. My only complaint would be to reduce the collision range for the spikes.
Good little game, very much enjoyed playing it! Not much else to say really!
Very relaxing game, a change from others :) Liked the graphics/music/mood, it was a nice break from the GO-FAST-OR-YOU-DIE games. I'm pretty sure one of the levels (last but one) glitched and was too easy (second case just fell in the green area) but that's fine by me :)
very cool puzzle platformer. I like it... cool idea with this one way doors :D
Really cool concept, would love to see you expand on this and create a full game! Great work!
I like the idea of inverting gravity, the unique drawback is that sometime you are just waiting the end of the 10secs after a 2 seconds actions. Therefore, levels are interesting but maybe some tweaking in their design could avoid those dead times.
The music is cool, love that bass.
Really great graphics - impressive. A fun game, however I found it a tad too slow (often you have to wait and stare, until gravity changes). But a great entry
Thanks for the comments so far! :) I changed the text a bit to make it more clear that you can throw/pickup intels.
@Colapsydo: You're right. I had to create all levels within three hours, so I kinda rushed a bit.
Pretty nice, I liked the mechanics and it played well. The music was nice and helped get the player into a thinking mood to solver those puzzles. Overall very good job.