draquise 2020-04-21 09:51
could win the race without using telekinesis once cause the other cars crashed. Nice idea tho
Foon → Ludum Dare Explorer → LD46 → Timmy Telekinesis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1405 | 3.41 | 25 | |
| Fun | 982 | 3.43 | 25 | |
| Innovation | 1187 | 3.30 | 25 | |
| Theme | 2262 | 2.95 | 25 | |
| Graphics | 1337 | 3.54 | 25 | |
| Humor | 817 | 3.19 | 25 | |
| Mood | 1497 | 3.23 | 25 |
could win the race without using telekinesis once cause the other cars crashed. Nice idea tho
Did not win, eventhough i was first and made it to lap 6 xD Anmerkung 2020-04-21 204808.png
@crashape ah thanks for the feedback. I'll have a look at it tomorrow (still haven't properly caught up on sleep).
Edit - just uploaded a fix for the end screen. I wasn't counting the positions correctly ^^
i enjoyed it
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@pilarius doh, thanks a lot - I had no idea :) It's done now
I like this game, it reminds me of the mario kart game nights I had with my brother. We always tried to distract each other. One would throw a pillow and the other one would just put his hands in front of the other. Great memories.
The art style is pleasing. Overall very great game!
I really like it! With more maps and maybe upgrades for your vehicle/power, could be really good fun.
It took my a few trys to get behind the telekinesis mechanic but it was fun when i finally understood it. It is a bit overpowered though because you can just alway stay in that mode and drive in slowmotion while everybody else crashes (i know there was a power-meter but it really didn't matter).
One thing i didn't like was the "respawning" of the other cars: they shouldn't do it while you are near them - i crashed into them too many times because they ported to the middle of the road while i was driving by
The driving mechanics feel good and take their time to master so it was quite rewarding to do so. Definitely a fun entry!
Hello, is it easy for you to add a Mac version?
Hi @juice-lizard, I've been trying to make a version for the mac, but unfortunately I'm having a hard time getting the shaders in the game to compile :(
I've added it to my todo list for my LD framework, but it will not be in time for LD46, sorry :(
@willoxs I agree with all your points. The respawning of the enemy cars is particulary bad, it was purely done because I was running out of time :)
You are totally correct about the telekinesis power being too powerful - again I simply ran out of time for balancing so ered on the side of making the game too easy.
Thanks for the review
E telekineis driver haha that's the best idea in a racing game I have seen! I am sure it can be developed further and really stand out! Well done and I wish you good luck!
A fun little racer that I am unbelievably bad at. Even my telicinetic powers could not help me. My enemies didn't even need powers to keep spinning me around and throwing me off. I am also pretty sure that they can teleport back onto the track, which I certainly can't, so this in not a fair race at all! I had fun playing it though, so good job!
@andidebob yes, the computer is a cheater! :(
I really like the game, the art and the music are very good, the car moves smoothly.
What I don't like are the controls, controlling the buggy with wasd seems super strange to me, it can also be my thing.
I think the idea of controlling the enemy cars is cool. It would make more sense to me if I didn't control my buggy when mind-controlling the other buggies. The music was cool and the backstory of Timmy in the intro screen was funny. :smile: Nice entry man. Good job.
The inovation here is definitely on point. But I could realy tell which car I was controlling and where they were on the map. Some colors on the car and on the map would have made the game even better.
I even saved the princess! I liked the overall game, it could use some polish tough haha, i did not have to use the telekinetic powers to win, in fact they made it a bit harder, the slow-mo effect you have in place while using your powers where nice though!
I felt the driving mechanics where a bit stiff and rough, and collisions where ruthless, even for the AI crashes ment the end haha. Racing AI's can be tough though, so for a 48 hour game i'm impressed
This is what LD should be about. Going out of your way to explore a bunch of new stuff for fun.
Having extensively experimented with similar top-down 2D car physics with per-tire grip simulation, I know the pain. It takes an awful lot of iteration to get it right - and hey, the end result here ain't too bad, I had fun testing the limits of my grip.
Also the concept of a racer using telekinesis to make his opponents crash to win reminds me of the Running Man story from the Neo Tokyo anthology (a fantastic piece animation, highly recommended) - even if here I found it more fun to drive as fast as possible without spinning out to win. But hey, driving slowly with lots of telekinesis works too, so there's like two ways to win, and that's always cool in my book.
@drury thanks for the comment, I think we are of like mind when it comes to LD. I typically try games which I wouldn't normally have a chance to work on. You are totally correct about the balancing, there were during during the jam where the car handling felt great, but then I'd be working on some other component and all of a sudden everything would be out of whack.
But as you said, as long as you have fun doing it