srakowski 2016-04-18 03:29
Fun little game, the menu where you select your warrior was a little hard to tell what was going on, but other than that things were pretty good. Well done :)
Foon → Ludum Dare Explorer → LD35 → Shapeshift Warriors
By mf1214
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Fun | 328 | 3.33 | ||
| Humor | 411 | 2.33 | ||
| Theme | 460 | 3.37 | ||
| Overall | 523 | 3.15 | ||
| Innovation | 554 | 2.96 | ||
| Mood | 556 | 2.79 | ||
| Graphics | 700 | 2.56 |
Fun little game, the menu where you select your warrior was a little hard to tell what was going on, but other than that things were pretty good. Well done :)
pretty neat! i liked the main mechanic, it could probably be built upon a lot too
I only found the last level a little awkward, i kinda just needed to get lucky.
otherwise well done!
Good game, fun to play but it would be cool if maybe if the combat was a little more refined. I know you only had 48 hours but some sound and graphical feedback on when you hit an enemy would be nice. But overall it's a game I could get in to, so I say it's pretty good.
Really liked the game! Pretty challenging and that is good! :D
I liked the concept but the levels could have played to it's strengths better.
Overall fun game, the menu and gameplay felt natural to me.
Perhaps your bullets should be able to cancel out the enemies bullets as well.
Awesome game! :>
I played through all 7 levels and it was a fun mechanic, but changing shape and size kind of took me out of it a little. Small changes, such as making the menu start on the current shape and making it change your health to whatever size you're switching to would go a long way in improving it for example.
I thoroughly enjoyed how interlocked the different aspects of shape-shifting were, and how they all had advantages and disadvantages.
One thing (that I know would have been hard to fix in 48 hours) is that the display is quite small on high-dpi screens, and I had to squint sometimes to figure out what I was doing.
I enjoyed this and played all the way to the end! The enemy AI behavior stood out, it was a great mix of exploitable and surprising. That plus the slightly mixed up placement kept the situation varied even when I was retrying, which is great.
If you tinker with it some more, it would be helped lots by some juicy feedback, for example I couldn't feel it when I hit an enemy or took damage so the combat felt flat. Even without sound effects there could be a momentary freeze-frame, some tweened scale on the blocks, a little rumble or a quick flash to help inform me and grant weight to hits. My other nitpick is that the menu UI felt like a rough spot you could smooth out. Maybe you can even avoid the need for a menu at all somehow! Could I change shape just by grabbing the pickup, and my old shape pops out as a new pickup when I change? That way I can just walk into things to change around size/shape.
Anyway, nice entry - I enjoyed it!