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ShapeShifter
ShapeShifter
By mikhail
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| Category | Rank | Score | Count |
|
|---|
| Graphics | 1077 | 1.73 | | |
| Coolness | 1854 | 30 | | |
Comments
sxm1041
2016-04-19 09:13
This is a good start to what could easily become a great game to play, the graphics are in a consistent style which is nice.
And the timing aspect is a good feature which allows you to compete with yourself over and over. (Fastest time so far 24.59)
I ran into a couple of issues with the collision physics, where I could tunnel through some of the floors when falling fast. A general improvement would be to check all four corners for collisions rather than just the centre of the player, as it appears you can fall and jump through the edge of platforms.
Graphical improvement, render the switches and buttons in front of the player so they can be seen at all times.
Mechanics improvement, increase distance from which you can activate a button or switch, personally found it a bit too tight around the object.
Also in game instructions might be a nice addition somewhere.
You have given me a few ideas to extend my game, so thanks for that :)
mikhail
2016-04-20 01:17
Thank you for the constructive comment! I really appreciate that kind of feedback. I will take all of your ideas into consideration for the modified version of the game and any games I make afterward.
I got about half way up the level and couldn't jump anymore. Am I missing something?
It's *very* minimal for a compo entry (and not in a good way) - it's, well, very short and it doesn't look at all finished. It might be ok if there was more of it, but hey
mikhail
2016-04-20 23:12
This isn't a compo entry
mikhail
2016-04-20 23:14
And weeping rupee your probably not playing in 1280x960. Unfortunately, I didn't catch this bug before hand but the other resolutions don't play the game properly.
srednuht
2016-04-20 23:26
Loved the mechamiczñ
Physics where a tad wonky, a good start and moderately decent graphics.
jni
2016-04-21 13:21
A good game, but it need some more work
henry00
2016-04-22 20:55
Sadly I could not jump anymore after reaching the second floor on the first level (to the right). I only managed to glitch myself through the floor.
mantlair
2016-04-25 12:26
I also couldnt pass the second floor. character hit an invisible walll thing.
In the future the level should be more dependent on the shapeshifting, as far as I could tell the only reason to shapeshift was to break the blocks in the beginning. For a game made from scratch in java (I did the same for my submission :P) you had collision detection and I assume a level handler that placed the tiles correctly. I suggest you use all of the mechanics built for this game (like collision and level loading etc) for the next LD so you can focus more on gameplay instead.
If its your first game good job and good luck with the next LD.