taffyko 2020-04-21 03:50
i always love a good plant.....
Foon → Ludum Dare Explorer → LD46 → Plant Fren
By toad and SelenaEuanthe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2307 | 2.89 | 21 | |
| Fun | 2264 | 2.68 | 21 | |
| Innovation | 1679 | 3.05 | 21 | |
| Theme | 1509 | 3.52 | 20 | |
| Graphics | 2175 | 2.63 | 21 | |
| Audio | 1290 | 2.94 | 21 | |
| Humor | 879 | 3.14 | 19 | |
| Mood | 1809 | 3.02 | 21 |
i always love a good plant.....
interesting gameplay!
interesting gameplay. Dont really know what effects my actions have on the plant. otherwise a neat little game
I feel like the game is way too difficult. I have been trying around with many combinations, including the sun, moon and the star, and I have read the note in the drawer, but I didn't make any progress
Took some time for me to actually understand what was going on but after a while a was a good wizard protecting my plants!
Way too difficult for me to understand what I'm doing unfortunately. I know this game is a supposed to be a mystery and you don't want to give everything away, but I could do with a little more information on things you can do, even if I don't know what I *must* do.
Difficult to understand. Something like a better feedback system or stronger visual indicators of what objects could be manipulated might improve the game in later iterations. Conversely you can make it more puzzle like by having clues reveal themselves by reaching certain conditions.
As others have mentioned, this one's pretty hard to decipher. Most actions don't appear to have a logical outcome, and whatever variables are involved aren't clearly exposed to the player.
In games like this it's important to steer the player a bit; give them clear feedback on what is working and why. You typically want the player to feel smart for solving a puzzle, but not get frustrated in the process of finding that solution. It's a bit of a balancing act.
Ok music. More feedback would be nice.
Good game. I missed of something to show what can it be interactive.
I wish it was a little less static, little changes like changing the cursor when you hover over something clickable can bring your game to life a little more