sillyman987 2019-04-30 10:43
Nice Game!
Foon → Ludum Dare Explorer → LD44 → Life'$ A Coin
By shrinjoy-fox and Riddhee Dutta
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1068 | 2.77 | 39 | |
| Fun | 1032 | 2.60 | 39 | |
| Innovation | 947 | 2.64 | 39 | |
| Theme | 764 | 3.08 | 39 | |
| Graphics | 775 | 3.14 | 39 | |
| Humor | 659 | 2.64 | 36 | |
| Mood | 988 | 2.62 | 38 |
Nice Game!
If the movement had been more satisfying and the dash wasn't so disorienting and short it could have been really great! Decent attempt, though.
Looking good :D
Very conceptual, there is no end? But in any case we had fun with the super jump ^^
thank you all for the feedback :)
@kai Yah man actally me and fox live far away and its no way possible to meet and work properly, we literally had to use Gdrive and other stuffs to transfer the entire file from one pc to other and moreover it was our first time using the Procedural World (Never Ending). We will surely keep that in mind buddy thanks for the feedback.
Wish I could play this game. I am on Linux and tried emulating it with Wine. The main menu works but when I click on play, the screen is full black I only see "coins: 12" in the top right of the screen.
I hope you someday consider building also for Linux since it's a Unity project :)
Fun game :)
Nice game
Interesting mechanics to bind money and weight, and that it affects movements. The game is cool but I was almost always pressing 'dash' because the normal movement speed is to slow on my opinion. Good job :)
I think I would die without your sprint button :smile:
It's really easy to leave audio for last, but that's probably the biggest thing I feel that's missing. There was no impact on my actions.
The game looks nice, you even got some post processing in there, if I'm not mistaken.
Good work!
Nice little game, although I had problems landing on another plattform.
It's cool how the ground parts pop up when you get closer, and it feels satisfying jumping high and landing on the platforms. It would add a lot with momentum on run/jump. Also like how the coins rotate and flies around, I can almost hear a clinking sound.
good game i would of loved some audio, but i enjoyed it :)
too much motion blur... i got confused because what to do and how to kill.. person was appearing an disappearing and i could not figure out what was happening.
thank you everyone for the feedback i will try to address all the problems next time :)
Hi! I just play your game and maybe it's only on my PC, but... I need to move on my desk 17 times to look around 360 degrees...
I see you aim for nice graphics. Try adding sound. "Game feel" is very important!
Really fun game !
Graphics are nice but the gameplay is a bit too simplistic and there are not many challenges to entertain the player. Don't let that get you down though, you made a good effort and that's always a good thing, we always learn from our experiences :)
Great game ! I like the "Sad :(" screen ^^
I think some visual feelings for impact of the player would be ideal. I felt like I was just throwing coins randomly and hoping to take the enemy out.
@felipedermann thank you for the feedback man
Wow! Really like the visuals and the superhero feeling when jumping! The road appearing animation was really cool too! Congrats!
Awesome game. The graphics are superb for a game built in a 72 hours. The challenge of keeping things balanced was interesting. Overall I think it was a fantastic take on the theme. Kudos to you both.
A good game! I had a good time playing it! But it would be nice, if I could turn the visual effects down, because your game was really laggy an my surface :laughing:. And it would be so much easier to play and I think it would get a better rating and more people would play it if you could play the game directly in the browser. With Unity you can simply change your game in the build settings to WEP-GL and upload it to e. g. itch. io or simmer. io. But overall a great game!
@davidus thanks man for the feed back :)
I really like the animation when shooting coins; it feels nice and physics-y. It was satisfying to see the turrets fall over. The camera was very shaky, which made it kinda nauseating to play. I often didn't realize when I was getting shot; some sounds and other feedback would really help with that. The walking speed was a bit slow (I'd just make it sprint by default; there was never really a reason to walk), and the dash was kinda hard to control. But the idea was pretty good overall; I enjoyed playing it.