FoonLudum Dare ExplorerLD45 → Build 'm up, Shoot 'm down!

Build 'm up, Shoot 'm down!

By magus77 and Falien

View on ldjam.com

CategoryRankScoreCount
Overall3.256
Fun2.876
Innovation2.506
Theme2.256
Graphics2.876
Audio2.626
Humor2.756
Mood2.876

Comments

loadsofmana 2019-10-07 22:50

controls feel good, though a few jumps are a bit tight. some more visual feedback when taking damage could be good. Feels like there isn't much point in having lives if you lose all your progress every time you die anyway, unless i'm missing something. also retracting spikes that are invisible when retracted feels like a cheap gotcha :P

magus77 2019-10-07 23:03

the spikes should be visible, alto they are tiny, so look close for them . we had a camara shake on damage but it bugged out in the last hour. so the deadline prevented it from comming back into the game. Dying only resets the current level. if you die on a later level, you keep level progress so it doesnt reset you to level 1 when you are in 2 , 3 , 4 or end level.

thanks for the feedback! We'll be working on this game a bit more outside of the jam maybe :-) Hope you had fun playing our game.

slimabob 2019-10-08 03:34

Love the fact that it's a webgl build. Makes things very easy to get running!

The audio was simple but effective, and the graphics were charming. Fun and a bit challenging too! Good job to you and your team :)

kason 2019-10-09 17:43

Very fun! It was nice and accessible, and easy to figure out compared to a lot of games in the jam. Obviously there's room for tweaks, but overall I'm impressed:)

monish-vyas 2019-10-09 18:17

Apart from what @loadsofmana said there is not much complaint in the gameplay. Controls are snappy. A bit of feed back in enemy death would have been nice. I felt Im shooting but the skeleton is not dying. Until I spammed my gun. As for graphics and music I really loved them. Sad to hear about the camera shake that would have been really nice.