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SpellQuest
SpellQuest
By themuffinman314
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 369 | 3.10 | 22 | |
| Fun | 381 | 2.85 | 22 | |
| Innovation | 123 | 3.47 | 22 | |
| Theme | 449 | 2.62 | 22 | |
| Graphics | 340 | 3.05 | 22 | |
| Audio | 255 | 2.95 | 22 | |
| Humor | 390 | 1.89 | 21 | |
| Mood | 258 | 3.10 | 21 | |
Comments
Overall a great game, very innovative game-play and impressive that you put this together in under 48 hours. I liked the physics-based attacks. The upgrades were a bit confusing to use, perhaps a U.I. would help indicate what powers you have available and what they do? Also I died but the game didn't reset or anything, perhaps a main menu that you exit back to would help make the game feel more polished. Nice work!
badosz
2019-04-29 21:41
Wow, I love the graphics and te feel of the game! It's cool and weird at same time
mikejzx
2019-04-29 21:53
Very cool game! The graphics are quite nice and the music fits well. (If it looped more smoothly it'd be even better)
slimabob
2019-04-29 22:53
Very interesting. Postprocessing looks nice, although the game didn't restart by itself when I died. Good idea.
nice upgrade effects
teo989
2019-05-08 18:00
Those physics based attacks are a really nice concept. Personally I would probably prefer the sword to be a bit quicker. I also love the post processing and the idea of invisible enemies that can be seen only when lit by a candle is awesome! :candle: Really good job :laughing: :thumbsup:
I really like the physical swinging of the mouse necessary to swing the sword. I agree with others that it would be more fun if it were faster. The vfx are great and bring a lot of depth to the otherwise simple models. The music and atmosphere are very spooky. Nice job!
bbaf
2019-05-13 21:20
Cool atmosphere, nice effects. But it's really easy to get stuck/blocked very fast due to rigid physics. Nevertheless, nice entry!