FoonLudum Dare ExplorerLD44 → Withdrawal

Withdrawal

By glibjibb

View on ldjam.com

CategoryRankScoreCount
Overall3873.0221
Fun2843.1021
Innovation4562.4221
Theme2623.2720
Graphics4002.7720
Audio3472.4720
Humor3772.0018
Mood3832.7319

Comments

lemonz-418 2019-04-29 03:43

Pretty funny idea.

c0d3d 2019-04-29 04:29

Cool game however I feel that the innacuracy is a bit annoying. I like the concept and gameplay though!

notb 2019-04-29 05:49

Pretty fun game! I think you could really build on this if you wanted. Great job for a first compo

glibjibb 2019-04-29 16:05

@c0d3d thanks man! Yeah now that I've had more time to actually play it I'm thinking I should've left accuracy at 100% from the start rather than lower it just to have another upgradeable skill

glibjibb 2019-04-29 16:06

@notb Yeah I definitely intend to! I like the concept a lot and would love to make it look better, less buggy, and more enemy/upgrade types. Thanks for playing!

ninjacatz 2019-04-29 17:58

Enemies twitch a little when you try to run up to them) Anyway i like it, nice job!

mia-devs 2019-04-29 18:07

From down side i go on the black surface also game is hard and don't match with the theme

wardetta 2019-04-29 18:27

loved the graphics, simple yet nice looking for a LD, seemed like a cool mechanics but i did not get what i have to do since i shoot and they just get pushed back until later on, i think you should add a description here to what is the goal unless i just missed sth, but overall, well done, glad i tried it :D

glibjibb 2019-04-29 18:30

@wardetta Hey, thanks for giving it a try! Sorry I guess it can be a bit unclear but different enemy types have different amounts of health. Didn't get around to making health bars or damage indicators, but hopefully that info helps you enjoy the game more

skalex 2019-04-29 19:17

Cool idea! It would look really nice if you added models and stuff later on. But, it was kind of a safe option for the jam well done :)

raphael-maia 2019-04-29 19:23

I found it to be very dificult, but the mechanichs are awesome.

sefrz 2019-04-29 19:33

I got swarmed really quickly and the accuracy felt a bit off, but I had a lot of fun once I got the hang of it.

lukein 2019-04-29 19:48

Enemy variety is cool. Different upgrades like different guns, different arenas or even dynamic terrain could have been a great addition !

64mega 2019-04-29 21:32

Very nicely done for a first submission! It's a solid idea, and I'd love to see a polished wave shooter with the Life->Power tradeoff. The accuracy (As others have mentioned) and the fact that I can't hold down the mouse button to fire shots repeatedly is a bit annoying, but otherwise very solid!

benjamin 2019-05-19 14:10

Once dead I could continue to play. Fun to play and well balanced but more fx/animation on monster death would make it more addictive.

geckoo1337 2019-05-19 21:37

Interesting gameplay playing with physics. Improving aesthetic and features - I guess that you could create a solid top-down shooter using this first attempt. For a compo (and a first participation - really?) which has been released in less than 2 days, you did a great work. Well done ++

acearcher 2019-05-19 23:43

It's a good base for expansion. The accuracy is pretty annoying, and I found that the enemies have too far a detection range. A lot of my gameplay was shooting offscreen at where I thought the bullets were coming at me from. It's also very easy to clip through the boundary wall. But the shooting is solid, and the enemy types are good, if a little overwhelming. I also really liked the art, because using Unity's default 3D shapes to create models is exactly how I do mine as well. As a fellow first-timer (although I did Jam, not Compo), I'm very impressed!