coderinsideyou 2013-04-29 00:32
Quite a nice game one of the best ones ive played. when voting starts ill give it a vote. if you would vote on mine to please :D
Foon → Ludum Dare Explorer → LD26 → The Coin Gatherer
By xtremeprime
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 759 | 3.33 | ||
| Overall | 914 | 2.83 | ||
| Fun | 940 | 2.56 | ||
| Audio | 963 | 1.93 | ||
| Innovation | 1142 | 2.22 | ||
| Graphics | 1150 | 2.21 | ||
| Coolness | 1720 | 30 |
Quite a nice game one of the best ones ive played. when voting starts ill give it a vote. if you would vote on mine to please :D
Nice simple game. Pretty damn hard though. Got to be pixel perfect in some areas. :D
Just realized there was a bug that skips the first 13 levels, fixed it now and I'm pretty sure no rules of LD48 were broken :3
Better than sex
I liked the level with the moving walls. The others (I didn't play all of them though) got a bit tedious since it wasn't difficult to complete them, just took time.
Very simple and fits the theme well. It's fun, but I feel it's very slow paced for the given difficulty level. Good work, though. :)
Matching the theme pretty well, some levels are really cool, but some are very tedious, slowing down the game a lot.
Very simple and minimal, however sometimes the level design is too repetitive (such as level 5). It could use some BG music! If fits the theme, I also tried a top-down "atari-like" game.
This wasn't all bad. Once things were moving and enemies appeared it was alright but I almost quit whenever a level had too many coins. It was just too tedious.
Love the graphic and the concept, very minimal! I really enjoyed it well done :D
Some of the levels require a bit too precise timing which for reflex-challenged people like me made the game way too difficult and when it wasn't too difficult it was too boring.
It started getting interessting in the 3rd level and got challanging. Really minimalistic game, missed some music but liked the game pretty much.
This was minimalistic. I like that you used coins to give it a bit of a retro/arcade feeling.
Also quite a bit of variety in levels.
It could use some work on the levels I think. Some a bit more difficult, some a bit shorter. But there's lots of ways to expand this (some music would be nice)!
I think this would have been a better experience with some of the "filler" type levels removed, some of the levels have some interesting mechanics as far as I played (I got as far as the moving walls one), but levels that are overly simple (like the one that is just coins, or that just require moving around without any difficulty) kind of get in the way of enjoying the challenging better levels. I like how the perspective changed, does it do more than platformer/top-down further in?
@Tifu: Unfortunately no. I was planning for a self-moving side scroll action, where you would only need to jump in order to dodge obstacles and grab coins, but I was running out of time and adding a new game mechanic would cost some time, plus, I would've had to design those levels too.