FoonLudum Dare ExplorerLD25 → Who cares Fairplay?

Who cares Fairplay?

By bukt

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CategoryRankScoreCount
Humor173.79
Theme264.00
Graphics574.00
Innovation743.36
Fun813.21
Overall923.36
Audio1273.08
Mood1552.85
Coolness104822

Comments

tim_u 2012-12-19 07:36

I liked the idea and most of the gameplay, but there didn't feel like there was anything other than pure luck at play. There were a number of times that I would place a unit and they would ignore the next car to go by, even when the car was a length or two away when placed. That got frustrating. But I did enjoy the idea of hiring corrupt cops to adjust your chances in the ranking.

bukt 2012-12-19 08:44

tim_u, thank you for your comment. About car's ignore: it is feature, not bug. We've implemented it to avoid situation, when cops' chain don't release the car for all its length. So, catched car has some kind of cooldown after each catch to have a chance to drive some, before next cop.

floko 2012-12-23 16:45

The idea was fun, to stop the LD team from getting together. But I didn`t really understood when is it that I manage to stop a car or not, since they all reach the finish line anyway. Also the game didn`t continue when the level was finished. The cars stopped coming and the music stopped =/

sfx 2012-12-23 18:30

I love the idea, but I wasn't really sure how to make any progress. Like someone else said, it just felt like luck.

cosmologicon 2013-01-05 22:06

Really creative idea for a tower defense. Hilarious storyline. This has got to be one of the best games I've ever played that's dedicated to traffic inspectors in Omsk, if not THE best.

It does seem a bit unbalanced. Why would I ever want a lieutenant when I can get two sergeants for the same price? And upgrading doesn't seem worth it - upgraded lieutenants cost 50% more an only make you 28% more money.

cornedor 2013-01-05 22:28

I really like this game, nice graphics and a nice game idea.

maikeroppi 2013-01-06 01:04

A well put together, humorous spin on a tower defense game. A few notes:

-Next time, you might want to post a screenshot of the gameplay as your current one isn't as exciting as the actual game.
-Having two lanes for a tower defense game is an interesting.
-The idea is really neat. I like stopping the cars and having a tower/lane defense game not based on shooting.
-My wrist hurts a bit from all the clicking and dragging. Hotkeys for the units would be nice.
-I hit a bug sometimes where the bus would go in between both lanes sideways, and drift all the way to the end of the level without anyone else being able to stop him. While hilarious, it did make it tricky to beat the levels.
-It seems like it takes a few seconds after being placed to begin stopping cars.
-In the second level, it seems like the officers get lost in the trees. It makes it a little difficult to see which type of officer is in which space.
-I think it would play a lot better if you received the money when a car is captured, then the car is held. This would certainly make it a lot easier.
-I managed to make it through the first level, but it's a bit tricky.
-The graphics were pretty amazing; this matches a lot of complete games on flash portals.

Congratulations to your team!

loggiant 2013-01-07 03:31

This is a really cool twist on classic TD games. I did have an issue where I would mean to click an officer, and it would instead press the upgrade button, but that wasn't the end of the world. I also appreciated the art very much!