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Nanotech
Nanotech
By r-rivera
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 309 | 3.20 | | |
| Fun | 436 | 2.80 | | |
| Humor | 460 | 2.17 | | |
| Mood | 512 | 2.57 | | |
| Overall | 535 | 2.80 | | |
| Audio | 646 | 1.86 | | |
| Theme | 695 | 2.47 | | |
| Graphics | 812 | 2.07 | | |
| Coolness | 1074 | 14 | | |
Comments
icefox
2012-04-23 06:51
Aww, you don't hold on to NanoCanisters between levels?
I don't like puzzle games, but I liked this. :-) Multiple ways to do a puzzle, interesting resources and options, and the constant wonder what would happen next. Only complaint is I found the text boxes a little too easy to click through.
Congratulations on finishing LD23!
myfrosch
2012-04-24 16:11
i lost my nanos between the levels :(. But nice idea :)
cyboot
2012-04-24 17:04
I liked the idea of the nanobots.
Puzzles are easy, but not bad.
Played it through in less 10 min, so a maybe too little levels and no "Winning screen" in the end.
But overall not bad :)
racarate
2012-04-24 18:01
I love the concept, very "A Boy and His Blob". Man, it looks pretty gnarly though. The mix between hand-drawn sprites and items and gradient-style tiles is particularly jarring. Also, it's too bad there wasn't any music or even Metroid-style ambient sounds. I want to come back and play, but I kept getting stuck at the second screen.
Tactile-wise, the feel of jumping was really off. Also, I was left to guess as to where the boxes would spawn. Maybe you can visualize an translucent box on keydown and then on keyup actually place it. That would give a bit more control over the seemingly non-deterministic box placement physics. Overall, I liked it. I like the word "nanocanisters". "Nanocanisters"
graytest
2012-04-25 15:37
Great idea. It needs a lot of polish (controls, collision), but the puzzles are fun and the idea has a lot of potential.
Graphics were lacking a little bit, but they got the job done, and I know you're on a time limit for these things! I really like the gameplay idea though.
scgrn
2012-04-27 01:38
Great concept! Needs some polish and the collision detection felt a little off, but the idea has tons of potential.
sfx
2012-04-27 23:29
I thought for a second that the game crashed when I beat it. Don't auto-close the game like that.
muhiz
2012-04-28 01:47
Always love for good puzzles. Text screens should stay longer though.