A Deep Frame of Mind by Space_man 2021-04-28T03:20:52Z
Cute game, not really "fun" but relaxing, fits the theme and has very nice art and audio.
Foon → Ludum Dare Explorer → Users → syg
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Very Fast Food | jam | 3.50 | 3.00 | 4.00 | 3.50 | 4.50 | |||
| 2021 | 49 | Unstable | F@!# My Ship Up | compo | 2.78 | 2.50 | 2.57 | 3.64 | 2.71 | 2.28 | 2.28 | ||
| 2021 | 48 | Deeper and deeper | 👥 | Peak Oil | jam | 2.50 | 2.50 | 3.50 | 4.25 | 2.50 | 2.83 |
Cute game, not really "fun" but relaxing, fits the theme and has very nice art and audio.
Fits the theme, relatively nice graphics, however you really want to add some instructions, took me ages to understand that I have to go right to start mining and you have to click multiple times on a block to mine it, whereas the animation loops when you hold click. I'd say either remove the loop or make it possible to mine while holding the mouse button. Otherwise the balance and pace are good.
Hi @adam-selker, we made one but it didn't seem to be working. You can try to build the game yourself tho, there are instruction in the source tarball on how to do it (you'll need a few deps).
Edit: I put up a small script to build/install everything in a tmp directory, the whole thing with all dependencies is less than 3Mb.
The goal is a bit confusing at first. Took me some reasoning and trials to understand that the goal is to keep the tower as high as possible.
I understand that you tried to incentivize the player to blow up as many blocks as possible while keeping the tower as high as possible but the scoring system makes it a bit unclear sometimes to know whether I should blow up a block or keep it. Maybe display the score on each block? Or better, update/display the total score in real time?
Otherwise simple and fun, fits the theme really well. Good job!
- syg
Fun game but pretty hard. It's cool that you randomize the file tree and the antivirus code.
Very cool theme interpretation as well. Good job!
Very good! It's simple but not easy, fits the theme nicely, intuitive controls.
A few remarks: - There is a hitbox bug that has me stuck in-between platforms when jumping into one. - It's a bit unclear what's causing "damage" or un-stability. Or maybe it's just me not being used to platformers.
Good job!
syg
Very nice... I didn't think too much of it at first, at some point I almost quit thinking it's not really a game but the ending is well thought out. Simple and effective. I also really like this interpretation of the theme. Good job!
@skleembof Thanks for the feedback, the game doesn't crash, it graciously exits and prints the score in the terminal. That's very silly indeed but I didn't have much time to do proper menus. I'm using my own homemade 3D engine which is quite limited. Same thing for sound effects, really wanted to get it going but just no time.
@DzejPi Thank you for your review. I'm working on getting a post-jam version with a more user friendly interface, I'll update this page when it is done. Writing your own game engine is fun, massively rewarding and super instructive. I recommend it.