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F@!# My Ship Up
F@!# My Ship Up
By syg
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.78 | 9 | |
| Fun | | 2.50 | 9 | |
| Innovation | | 2.57 | 9 | |
| Theme | | 3.64 | 9 | |
| Graphics | | 2.71 | 9 | |
| Humor | | 2.28 | 9 | |
| Mood | | 2.28 | 9 | |
Comments
The game is very simple, but I think it could actually be fun doing multiple playthroughs to learn the mechanics and get a feel for the physics. Unfortunately the game either force closes (or crashes?) every time you touch an asteroid. Some background music and sound effects would have significantly improved the experience.
Good job putting this together in 2 days
syg
2021-10-05 04:30
@skleembof Thanks for the feedback, the game doesn't crash, it graciously exits and prints the score in the terminal. That's very silly indeed but I didn't have much time to do proper menus. I'm using my own homemade 3D engine which is quite limited. Same thing for sound effects, really wanted to get it going but just no time.
dzejpi
2021-10-10 11:51
You don't see many custom 3D engines used here, so big props for that! Too bad there wasn't enough time to implement menu or restart buttons and you have to turn the game again every time you hit the asteroid. But no biggie, still very impressive to put this together in such a short amount of time!
syg
2021-10-12 02:07
@DzejPi Thank you for your review. I'm working on getting a post-jam version with a more user friendly interface, I'll update this page when it is done. Writing your own game engine is fun, massively rewarding and super instructive. I recommend it.