whaddon 2015-04-20 02:22
Missing libgcc_s_sjlj-1.dll and libstdc++-6.dll
Foon → Ludum Dare Explorer → LD32 → OrangeOcalypse
By miasmir
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2469 |
Missing libgcc_s_sjlj-1.dll and libstdc++-6.dll
Should be fixed in the Windows download.
If you're compiling from source you're gonna have a bad time; the version of sfml used is nonstandard and to match it you need a specific compiler version. I used mingw-w64 i686-4.9.2-release-win32-sjlj-rt_v3-rev0.
Pretty rogue-like, I guess. The game crashed everytime poured the juice. Was that the weapon I'm supposed to use against the zombies?
Nice, a hex-based roguelike. I would have liked a visible grid to be able to gauge distances better when moving. A 'wait' key would also be nice so you don't have to let the zombies get the first hit in those narrow corridors.