FoonLudum Dare ExplorerLD24 → Mutating Scales

Mutating Scales

By golex

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CategoryRankScoreCount
Theme44.41
Overall873.59
Fun1633.23
Innovation1873.27
Audio2502.76
Humor2592.41
Mood3202.72
Graphics3822.91
Coolness66744

Comments

jeremy1080 2012-08-27 02:42

So far one of the greatest ones I've played in terms of using the theme! It was fun, great, and I loved how both the dragons and the towers got to evolve!

josriley 2012-08-27 02:42

Really love the way "selection" worked with the dragons. I was surprised how interesting this was, since the screens didn't look promising...Awesome game!

sclark39 2012-08-27 02:43

I wish there was more relevance to the evolution elements, it seemed like it was pretty arbitrary (partly due to their being too many numbers to look at).
I love the dragon evolution animations and noises. It's an extremely polished effect for a 48h game. If I was taking this forward I would most certainly expand on that portion and build the game more around that.

leparlon 2012-08-27 02:46

That's preciselly what I wanted from a "Evolution" game. Loved it. Well done!

midgard 2012-08-27 02:46

I liked it. Good job :)

leparlon 2012-08-27 02:48

Well done, had a lot of fun!

twilightflandre 2012-08-27 02:51

I'm going to have to apologize. I came into this game looking at the screens and assuming it was terrible when in actuality the dragon evolution and mutation gimmick along with your own evolution of the towers was simply brilliant. Personally I would of preferred to have a longer track, expanding enemy waves, and the ability to keep the towers I placed down in rounds prior but overall it was a pretty fun game.

timtipgames 2012-08-27 02:52

I really liked your game. For me it is clear that you put a lot effort into this game. I really like the decisions that the player is able to make, and somewhat this game has something, not only the little details that make it worth trying.

dalbinblue 2012-08-27 03:01

I enjoyed this entry. For some reason I especially liked how you represented the evolution generations. I had a little difficulty reading the abilities from the pictures, but did eventually figure out it was (from bottom to top) splash, speed, range, damage. There wasn't much time between the start of the wave and when you could build, making it necessary to plan things out and memorize each tower. As a suggestion, you could either show the states for each tower all the time (at the cost of playfield size) or allow the player to build their tower in preparation before the wave comes.

benjamin-soule 2012-08-29 23:46

That's a very good vision of evolution in gameplay. Many games ( including mine :-/ ) confuse evolution and upgrade but I think game like this one really get the theme right.

bmacintosh 2012-08-30 23:23

Great game! I like the use of genetic algorithms :). Having used them myself, I know that the outcomes can vary wildly each game, but when I played my towers got godlike pretty quickly. By Wave 7 I had a tower with 119 damage and 0.2 cooldown - two of those at the gate would just wreck everything. Wave 10 brought me this sucker (http://bit.ly/PTs9lM), but then evolution surprised me and found a few dragons that were too fast to hit :).

I loved your effects (visual and sound), and how you animated the evolution process.

yettatore 2012-09-02 07:34

Good idea (seems balanced) and is fun to play. The only thing I did not liked so much is the slow dynamics of the game (between the really action).
Although, this is the most interesting tower defense I've played...
Resume: GOOD WORK!

peltast 2012-09-04 16:19

Wouldn't have predicted my favorite game so far would be a TD. Very impressive!

therealjefe 2012-09-05 03:14

Really like how you incorporated the theme with a tower defense game!