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The Worldly Duke
The Worldly Duke
By pitzik4
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1985 | 20 | | |
Comments
Pretty fun game, graphics were nice and looked nice and simple. The only issue I had was that some sign text appeared on top of eachother,and on some worlds you could still see signs from the previous world adn the text would be on top of blocks which looked messy. Still a good entry :D
Game ran fine on Linux. Graphics were nice, and I was impressed by the amount of content :)
The music and audio was good overall but I really didn't like the music from the first world, I found it to be a bit annoying and it was too repetitive.
One bug I found was I couldn't manage to zoom back in once I had zoomed out, and also the anchor interaction thing as mentioned in the submission.
The text from the signs could overlap when you stood in certain locations making it hard to read.
Zooming out all the way was an unexpected surprise feature. Connected world theme implementation was somewhat heavyweight gameplay-wise, but it works.
mclewis
2014-08-28 06:18
Want to let you know that I put up a Linux build of my game as per your request. Your game had some great looking art and animations! I started infinitely falling a few minutes in though.
Music and mood are cool. %)
Nice OOTS art style ;). The animation was really smooth, kinda wondering how you did it.
I managed to fall out of the world by going through the first door after the music change, then going back through it.
jaloko
2014-09-04 12:56
Nice music, cool concepts.
pitzik4
2014-09-05 01:04
(Posting as Pitzik4.)
BMacIntosh: Thanks. Although OotS wasn't a direct influence on the style, I did notice the similarity. The animation was done in Synfig. This game uses an engine I made before the Jam, and I also wrote a Python script that converts .sifz files to my custom animation format. I'm especially glad you like the animations, because this engine is also being used in my first big project, Spanner in the Works.