FoonLudum Dare ExplorerLD48 → Downfall

Downfall

By reallyqbert

View on ldjam.com

CategoryRankScoreCount
Overall11983.3522
Fun10983.2222
Innovation18152.3522
Theme3374.0522
Graphics13953.1722
Humor12912.1620
Mood10403.4022

Comments

jedemac 2021-04-26 21:56

Finally a game that doesn't overdo the darkness thing^^ the light radius is just the right size, game is enjoyable.

Maybe a precision counter in conjonction with an objective like kill x amount of enemy before reaching depth x, would have added alot to the gameplay and replay value of the game.

Just a thought :)

tomz-best 2021-04-26 23:20

I like it! Simple but fun) and I like music

theawesomeshaz 2021-04-27 14:24

Gameplay is cool and music suits the game but it would be cool if the gun rotated.. just a simple square rotating towards a mouse would do

sugarsugarsugar 2021-04-27 15:07

Once I realised I could hold the mouse down, it was pretty easy. The music is lit but the sound effect when shooting has a crackle in my earphones, which was annoying. Nice concept!

the1 2021-04-27 15:10

Nice little game! I agree with others that rotating weapon (with recoil effect for example) will make it even better. Overall its solid and fun game. Good job!

steelax 2021-04-27 15:11

This was great fun, straight up what you see is what you get but im fine with that, The graphics were simple but worked well, and just a fun accidentally lost 15 mins game.

flamingo 2021-04-27 15:14

Very simple game, but pretty cool, mb u can try to add some other weapons to pick on walls and other enemies

eps 2021-04-27 15:21

Simple but good gameplay. I love it ! Loved the pixel art and the music.

lumue 2021-04-27 15:25

What a death animation :bomb: :smile:

harrison-dunn 2021-04-28 12:34

I love it when a game keeps the concept simple and cleanly executes. This isn't super innovative, but who cares? It's fun and well made. I particularly liked that bullets persisted after hitting an enemy. Lining up those multi-hit shots was very satisfying. If you implemented a scoring system based on kills, it would cool to see gameplay around the risk/reward of letting enemies get close enough to be multi-hit. Good job and nice game!

amar-ravi 2021-05-01 13:23

Simple, straightforward and proven gameplay executed well. Since the user input is limited to just mouse clicks, I think it would be worth exploring additional things to shoot at that would change gameplay, for example bombs that explode and kill multiple enemies, or elements which would cause bullets to ricochet which kills enemies but also put you at risk. Basically explore ways to keep the interface simple, but allow players to make meaningful decisions on what to shoot down when.

danial-jumagaliyev 2021-05-05 04:20

Its a cool game with simple graphics, applies to the theme. The music was a little glitchy, but I suppose that was because I was playing on the WebGL build.

nsadie 2021-05-15 12:24

Simple, but well executed. The sound levels was a bit off, think it was to loud.

francesco 2021-05-15 23:05

Simple but effective and fun ! I liked the pixel effects and the soundtrack fitted the game. Well done !

bmacintosh 2021-05-16 00:44

Nice game! It was fun for what it is. Everything was smooth and intuitive and worked well. It did get a bit boring after a while, as the difficulty seemed to spike up quickly but then flattened out and didn't change much. It could be beneficial to give the player some reason to not be constantly shooting all the time to make the game a little more engaging. Typically that would take the form of something like a target you need to not shoot, or perhaps a reload after a certain number of shots, but there's a lot of space there for something more creative, too.

youk 2021-05-16 03:08

Everything in this game is simple but very appropriate, it's just so fun!