FoonLudum Dare ExplorerLD46 → FirePlace

FirePlace

By zacharia

View on ldjam.com

CategoryRankScoreCount
Overall2.5016
Fun2.5016
Innovation2.5016
Theme2.8216
Audio2.8314
Humor2.1915
Mood2.6515

Comments

kyle-bowman 2020-04-21 04:24

I tried building your project to webGL and it ran but had some weird issues with the wood going in varying directions. Not really sure why that would be the case. You only have a few scripts that I can see and they don't really change the direction of the wood at all. It looks like you're using a lot of pre-made assets. Maybe there's a setting on something in there that makes it rotate like 90 degrees from what you're expecting? Not sure. I would try compiling for windows and see if that works. You won't get many people to download your whole project and load up the older unity version to play it. As far as the game itself goes: it looks like it functions as you intended and seems smooth. The text on the end screen is a little too large to see. I'd recommend updating your unity version too. There could be some problems with that version and that's why you can't build properly.

zacharia 2020-04-21 18:35

Hey Kyle Thanks so much for trying my game ! :)

I know only a handfull of people will try it, but heh shit happen.

Have a nice day

larsi 2020-04-21 19:11

would be awesome if you uploaded a built version of the game, playing it within Unity is a hassle

picusbgames 2020-04-21 19:19

Hi @zacharia , the game built fine for me in Unity. I did import it to 2019.2.21f , maybe that made a difference? Built for Windows worked fine. Played it in the editor a bit, and the only issue I see is some wood has no color (should that go nowhere?). Seems pretty straightforward otherwise, though it's a large project!

zacharia 2020-04-21 21:20

Hey Picus would you be able to send me the version that you built so that I can add it on the Ludum dare page.

Thank you so much

Best regards,

bmacintosh 2020-05-02 21:21

Wow, your project's filesize is huge! You can delete the 'Library' directory from it - that directory can be very large and is recreated automatically by Unity when you open the project. It's very definitely annoying when bugs show up in the standalone version and not the editor. If you make a Development build you can check the log file after running it to see what's up. Spotted this:

``` NullReferenceException: Object reference not set to an instance of an object at spawnerScript+d__8.MoveNext () [0x0003d] in F:\ldtemp\ludum dare keep it alive\Assets\Scripts\spawnerScript.cs:35 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) spawnerScript:Awake() (at F:\ldtemp\ludum dare keep it alive\Assets\Scripts\spawnerScript.cs:16) ```

Your game looks nice and works pretty well! I appreciate the nice little feedback items like the cube changing colors when the wood is in range, and the sound effects when the wood hits the fire. It took me until my second try to realize that the black sticks were not a bug and I should just be letting them by.

rrrzzz 2020-05-03 09:37

I think you could've added links to the game after deadline if you didn't have the time to figure out what was the problem with the build. I am currently sitting and waiting for your game to compile because you don't have the latest unity version. That's pure laziness. To take it one step further one could leave the game unfinished and add notes on how to complete the code so it would run. That's like early access to the max

zacharia 2020-05-07 21:01

@rrrzzz You know I have a full time job I do jams for fun and This time it just so happen I did not have time, but thanks for playing the game ;)

zacharia 2020-05-07 21:02

@bmacintosh Thank you so much for trying the project and giving me such a great feedback !