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Tobias is Running Alone
Tobias is Running Alone
By hunix1
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 69 | | |
| Humor | 425 | 2.69 | | |
| Audio | 458 | 2.88 | | |
| Fun | 692 | 2.95 | | |
| Graphics | 696 | 2.86 | | |
| Overall | 749 | 3.00 | | |
| Mood | 760 | 2.69 | | |
| Innovation | 976 | 2.46 | | |
| Theme | 1191 | 2.17 | | |
Comments
Not really buying the use of theme and all the energy system seems to do is make you have to wait a bunch. Maybe if it regened a bit more quickly. It was a pretty good game regardless. I like the blend of action and puzzling.
hunix1
2014-12-08 07:24
Thank you for your opinion. It helps a lot
hunix1
2014-12-08 07:26
The connection between the game and the theme is that the levels are the size of the screen and they'll be smaller.
mopz
2014-12-08 07:29
I walked left (walking left), and then nothing more happened. Couldn't get back on screen, no game over or anything. But the music was nice!
eruiz00
2014-12-08 10:16
Ummm... the idea of the game could not fit into the compo theme, but justify itself the mechanics and playability (which is very very good, with a learning curve almost optimal).
Good done.
hunix1
2014-12-08 13:15
Thank you very much for your comments! It helps a lot in my future games!
lexgear
2014-12-08 13:41
Lonely mac :(
fnkee
2014-12-08 14:02
Haha I absolutely love the character. Great backstory.
I like the concept with the energy, but it got tiring when you'd have to wait for it to recharge. Your game was really addicting, and I got as far as the stage with the floating platforms. Maybe you should add some checkpoints to this, so you won't have to start all over every time.
Good job on the game!
hunix1
2014-12-08 14:30
LexGear I can't export to Mac, because I don't have Mac computer. :(
Fnkee, thank you really much...You made my day better.
The energy is recharging slowly, because I wanted to don't jump just any time, you need to care with that.
Cool mechanic for as for the energy system. However, it is a lot of waiting for things to happen. Since you just wait in front of an enemy to regain enough energy to punch it in the face. Platforming is solid and the beer thing is quite funny. The music didn't really stick with me and came of as somewhat somber and repetitive, but good effort non the less.
Energy doesn't quite recharge fast enough, I like it as a mechanic, but standing there waiting for my energy to recharge so I can jump up one tile gets old fast.
2014-12-09 12:51
Is a really good game, good story. I've enjoyed it. I'm proud of you, my friend!
mauris
2014-12-09 15:36
Cool idea and style, but energy system is not balanced :(
bernhard
2014-12-09 16:09
Add microtransactions to reduce the wait, it's genius!
Just kidding, punching machine guns is pretty sweet.
But restarting at the beginning was kinda harsh :-(
hunix1
2014-12-09 16:12
Good idea man! :D Thank you for playing!
grid96
2014-12-09 16:15
A little bit annoying to wait for the energy so often. And a sound when you get hit would be cool too. But cool graphics.
sumgato
2014-12-09 16:20
I don't like the energy system. It is specially annoying since you have to start from the beginning each time you die and in some levels there is no other option than to wait until Tobias recovers its energy.
Tobias likes bear. So do I :) Nice little game
jjevil
2014-12-09 19:02
Cool game.
I miss a checkpoint in the middle, is very frustranting when you play a lot and die near the end. But if your intent was to be a hard game, your game is very fun!
hunix1
2014-12-10 19:06
Yes my plan was to make a hard game. This is why the energy is regenerating slowly, because then you can't jump and can't hit what you want, you need to make plans.
jovoc
2014-12-13 08:34
Cool game! I don't see how it fits the "one screen" theme though. The energy was kind of annoying, it felt like a limitation that didn't really add any depth to the game. But quite a lot of world built out for a compo game. nice job.
night
2014-12-16 00:05
I like game, it gives lots of fun. It's enough tricky and it's good )) Restart from the very beginning is slightly annoying.
Nice job on the story, energy regen felt a little slow, other than that, good job!
I tried to to jump when exiting the first level. Apparently I jumped over the level trigger and fell off the map. It was pretty cool after I figured that out, though! I died on the moving platform level - I expected the moving platforms to pull you along with them if you were standing on them, rather than slide out from under you.
Interesting!
nice work